Garry's Mod

Garry's Mod

SlashCo (Beta Version)
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Uppdatering: 4 jun @ 14:47

[#] Force audiosystem to play sounds as mono when their played on the local player
[#] Fixed offering votes being broken
[#] Don't activate the document screen if you're not facing it and don't reset it when its disabled.

- Dolphinman
[#] Increased call sounds distance
[#] Moved DolfinClick outside of "DolphinInHiding"

- Tyler
[#] Decreased volume of all his sounds (it was literally destroying my headphones with the game at minimum level 😭 )

- Abomignat
[#] Increased a bit the hit distance

- Rocks
[#] Forgot to change back these after testing

- Watcher
[#] Increased speed on WatcherRage
[#] Re-added the audio system for footstep sounds

- Leuonard
[#] idk when i did this but fixed now

- Covenant
[#] For some reason is chase music wasn't looping, reconverted the file but not sure if that was the problem(?

- Mindblower
[#] Fixed a few things

Uppdatering: 31 maj @ 20:48

[#] Changed pocket sand particles to be less dense and added some random rotation to them.

Uppdatering: 31 maj @ 20:48

Nothing changed since I forgot to copy over the changes into the workshop upload ._.

Uppdatering: 31 maj @ 20:16

[#] Fixed pocket sand's recently added particle effect being abused.
(It won't play the effect if it wouldn't hit any slasher)

Uppdatering: 31 maj @ 15:26

[#] Reverted some local content changes which shouldn't be included in the workshop update since their unfinished

Uppdatering: 31 maj @ 15:22

[#] Fixed some errors in Bababooey clones
[#] Fixed a bug in the audiosystem
[#] Increased the slasher chase music range
[#] Fixed an error when you tried to pick up a used deathward
[#] Some code changes to dolphinman
[#] Removed a debug print from princess
[#] Lowered passive anger gain of trollge from 0.07 to 0.05

# Princess
[+] Added new footstep sounds

# Trollge
[+] Added two sounds for when he's blinded by pocket sand
[#] Optimized his code slightly

# Male07
[#] Fixed him leaving a NPC causing the NPC to T-Pose for one frame.
[#] Fixed some engine squence warnings related to the slasher's model being set to a plate.

# Deathward
[+] Added a proper death/revive animation.
(Additionally everyone can now hear you respawn. You better run.)

# PocketSand
[+] Created a effect for when its used.
(The effect's range matches the range of where slashers would be blinded)

Uppdatering: 30 maj @ 16:34

[#] Updated workshopid of the gamemode for this beta.
(It was still set to the main addon meaning content wouldn't be loaded properly sometimes)

Uppdatering: 30 maj @ 16:30

None Provided

Uppdatering: 30 maj @ 14:17
av Xerk

[#] Fixed a lua error with PLAYER:IsVisible function

Uppdatering: 29 maj @ 17:48

[#] Some code changes to use the new PLAYER:IsVisible function