Project Zomboid
JB Max Capacity Override
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Ενημέρωση: 31 Ιουλ στις 18:14

Fixed ItemContainer.getEffectiveCapacity patch to return the correct capacity. Did a little more tidying up.

Ενημέρωση: 31 Ιουλ στις 10:53

🆕 07/31/25
Re-added mod data override for single containers. Example usage:
yourContainer:getModData()["JB_MaxCapacityOverride"] = { capacity = 75 }

✅ Works if the container type exists in the lookup table
✅ Compatible with bags and sprite containers
❌ Not yet compatible with trunks (WIP)
⚠️ Mod data will be lost if a sprite container is moved

left an errant test print that I'll remove soon...

Ενημέρωση: 29 Ιουλ στις 17:05

I broke it

Ενημέρωση: 29 Ιουλ στις 14:50

Added mod data capacity override for single containers. To use:

yourContainer:getModData()["JB_MaxCapacityOverride"] = { capacity = 75 }

It still checks if your container type is in the lookup table first.

Also tightened the code a bit.

Ενημέρωση: 11 Απρ στις 20:08

yea, so I uploaded the right version this time

Ενημέρωση: 11 Απρ στις 20:01

didn't really get anything else done this week, except:
fixed returning a longgggggggggggg float in ItemContainer_getEffectiveCapacity
thanks for pointing that out Skimble Shanks!

Ενημέρωση: 6 Απρ στις 17:55

1) Added a check "if containerType exists" before calling Nepenthe's fix to cut down on errors in the logs
2) Re-did the transferTime function to be more friendly
3) Vehicle Mechanics UI now shows the correct "trunk" capacity
4) Vehicle damage affects trunk capacity
5) Changed hard-coded message to the RD text "You can't do that!" so there will be no translation files today, satan
6) Got rid of check if "container type exists" in addContainer because really, it did nothing important

Ενημέρωση: 3 Απρ στις 20:51

Changed the formula for transfer time. but I'm not happy with it, so it will be improved.
Implemented Nepenthe's speed fix from "Remove Bag Slowdown" with permission.

Ενημέρωση: 2 Απρ στις 17:11

Added transferTimeSpeed to adjust the transfer speed
Fixed preventNesting to only prevent nesting of same types
Inventory Context Menu will now "red out" grab when right-clicking so the player knows they can't nest same types

Still need to fix:
Vehicle menu shows wrong capacity
Set up an equipped weight override[if possible]
Vehicle trunk/seat damage should lower capacity like vanilla

Ενημέρωση: 26 Μαρ στις 9:00

Commented out the print that would spam your logs because I forgot to do it before I uploaded this