XCOM 2
Viper's Weapon Rebalance
Viser 11-20 af 22 forekomster
< 1  2  3 >
Opdatering: 17. mar. kl. 16:49

Swapped out "big forty five" on pistol with "lightning hands"

This makes more sense and gives you a real reason to bring the pistol over other possible options.

Will probably be creating some pistol variations on my other mod for you to use as well. One with fanfire and one with shoot out? Not sure yet.

Opdatering: 15. mar. kl. 14:56

Added Adent Duelist / Sniper weapons. They are now sight variants of the vanilla weapons. Not stronger not weaker just slightly different.

Also slightly buffed enemy damage.

Opdatering: 15. mar. kl. 13:42

Added in vanilla heavy weapons.

Opdatering: 14. mar. kl. 22:09

Added grenades.
Includes grenades from Assault troopers.
Includes grenades from Advent Warlock.
Includes AP Grenades.
Includes Psi Grenades.
Includes Superior Explosives.

Opdatering: 14. mar. kl. 20:27

Added Ballistic Shields
Added LW2 secondaries

Opdatering: 14. mar. kl. 16:31

Added Hunter Rifles from Pathfinders. Should affect both the Pathfinders mod and standalone Hunter Rifle mod.

Opdatering: 14. mar. kl. 15:51

Opdatering: 14. mar. kl. 10:17

Wrist blade damage lowerd by 1.
Should now show the proper stat mark ups in the UI for weapons that have it.

Opdatering: 13. mar. kl. 23:58

NO idea what the proper syntax is to add the stat changes to the armory.

Iridar has blocked me too so i have no way of asking LOL.
All I did was ask the guy a few questions about coding and modding jesus.

Opdatering: 13. mar. kl. 23:11