Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

GOH Redux (1.055.0)
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Update: 21 May @ 8:34am

Increased blastwave lethality to better reflect WW2 explosives.

Slightly reduced chance to hit soldiers behind cover.

Slightly reduced damage when protected by cover.

Lowered hit chance for prone soldiers due to smaller profile.

Reduced damage taken while prone.

Slightly increased burst length for WW2 vehicle-mounted MGs.

Increased suppression fire volume from MGs in cover.

Reduced delay between bursts for MGs in cover.

Increased recoil to reflect lack of modern weapon stabilization.

Slightly more instability when aiming down sights.

Introduced light recoil for vehicle-mounted MGs.

Cover degrades faster over distance; higher-velocity rounds penetrate more effectively.

Slightly improved blast protection from cover.

Improved blast protection when bracing or in prepared positions.

Slightly better blast resistance when squatting.

Reduced minimum and maximum bleed-out times for faster pacing.

Faster follow-up time between firing bursts.

Reduced grenade throw delay.

Increased AI lethality to reflect historical combat danger.

Slightly increased burst fire length.

Reduced overall accuracy to simulate WW2-era weapon performance.

Further reduced soldier health to reflect lack of body armor.

Update: 18 May @ 7:09am

Update: 18 May @ 3:44am

Update: 17 May @ 11:40pm

Update: 17 May @ 7:22am

Update: 17 May @ 7:08am

Update: 17 May @ 3:24am

Update: 7 May @ 9:53am

Update: 7 May @ 5:28am

Update: 7 May @ 1:57am