Half-Life 2

Half-Life 2

Leet Rebake - HL2 Maps Remaster (Renamed)
Showing 21-30 of 37 entries
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Update: 11 Mar @ 9:59pm

fix lumps

Update: 11 Mar @ 8:07pm

restore sound of metal grid under the APC when hit with the crowbar

Update: 11 Mar @ 4:01pm

restore vanilla origin for light_glow03 and reduce GlowProxySize to make them less isotropic and more fun but still somewhat visible from every direction

Update: 10 Mar @ 11:24pm

move manhack reskin to a separate mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3437493516

Update: 10 Mar @ 11:10pm

fix pipe on d1_trainstation_04

Update: 10 Mar @ 10:27pm

update d3_c17_06a

Update: 10 Mar @ 7:32pm

update d3_breen_01:
- better cubemaps
- hide disarming beam sprite seen in vanilla before its on
- better hide seen Mossman awkwardly waiting behind the door in vanilla
- you can finally decapitate Breen's bust with the elevator

Update: 10 Mar @ 4:55am

fix cubemaps in d1_canals_03

Update: 8 Mar @ 8:51am

- Add missing lumps reduce conflicts and increase stability.
- Remove autoexec, now found in the description

Update: 7 Mar @ 10:38am

- d3_citadel_01 - d3_citadel_05 now have shiny surfaces, but with tone of cubemaps to reflect better.
- removed custom trees for sure. Moved them to https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3438884379