Garry's Mod

Garry's Mod

Half-Life 2: Survivor Shared Content DX
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Opdatering: 30. juni kl. 19:33

added in battle mode weapon props and their related materials, plus a few extras like the censored zombie for the submaterial tool

Opdatering: 4. mar. kl. 5:08

reverted gordon back to original materials
as proud as i am of my custom ones, they don't fit the scope of the base addon so they'll be going in a seperate pack instead

Opdatering: 1. mar. kl. 23:36

gordon's hands are now fully consistent with the worldmodel

funny enough, this just combines both of the model's shaders and whatnot together; nothing brand new was introduced, just the best of both worlds

Opdatering: 1. mar. kl. 23:16

$envmaptint consistency for gordon's model and hand texture

Opdatering: 1. mar. kl. 22:59

proper compression type for gordon hands, final sequence

Opdatering: 1. mar. kl. 22:49

ok for real this time

Gordon Freeman's unique hand texture now uses beta textures that look similar to his actual playermodel

Opdatering: 1. mar. kl. 22:37

nvm

Opdatering: 1. mar. kl. 22:34

gordon's hand texture is now a prototype version that more closely matches the worldmodel

Opdatering: 1. mar. kl. 18:33

recompiled and "hexed" viewmodel, now has Gordon Freeman and a pre-orange box skin in place of the easily breakable envmapped viewmodels

Opdatering: 28. feb. kl. 22:26

added male ranger's hair and battle mode's dogtags