Garry's Mod

Garry's Mod

[DrGBase] DOOM 2016/Eternal Demons
Affichage des entrées 21-30 sur 36
< 1  2  3  4 >
Mis à jour le : 5 mars à 18h42

VERSION 1.1.0b

- Adjusted soldier projectile detection radius.

Mis à jour le : 5 mars à 18h33

VERSION 1.1.0a

- Adjusted Tyrant rocket barrage aim during beam attack.

Mis à jour le : 5 mars à 5h14

VERSION: 1.1.0

THE HELL ON EARTH UPDATE

• Tyrant Overhauled
- Now behaves similarly in-game.
- Targetting effects added for the mortar shot.
- Better beam telegraph.
- Deadlier seeker wave.
• Melee Overhaul
- Some demons can cancel out their melee attacks when an enemy is nearby, bringing maximum carnage.
• Improved some of the prediction of Demons.
• Knight class demons can now jump according to height difference (roughly)
• Revenants are scarier
• Root-boost added to more demons
- This means demons can lunge at you at high speeds when you are far away from them, this is noticeable on melee heavy demons.
• Hell Soldier big projectiles now explodes when enemies are nearby, similar in-game.

Mis à jour le : 5 mars à 4h38

Whoopsie, reverted to version 1.0.9.

Mis à jour le : 5 mars à 4h37

Mis à jour le : 5 mars à 4h37

Mis à jour le : 5 mars à 3h30

VERSION: 1.0.9

• Spirit re-introduced
- Possessed demons will be faster and more resistant.
• The screecher now has the special ability that he has in the game, it is not precise but it is what he will have for now.
- The screecher will automatically appear possessed by the spirit to be stronger, and the "buff" it gives to nearby demons when dying will be the same buff that the totem gives, but this buff will only last 20 seconds.
• The Armored Baron (Baron of Hell ( Cyber ​​)) will now turn more "red" as his armor takes more damage just like the original game.
- This will be much more noticeable in areas with less light, in multiplayer it can cause problems (such as not being able to correctly view the effect until the armored baron recharges his armor again)
• The Revenant ( Cyber ) will now be able to launch the Mancubus' ( Cyber ) projectiles when using his jetpack attack.
- Don't put too many of them if you don't want to suffer lag or crashes (crashes are not guaranteed but it could happen, don't worry about it.)

Mis à jour le : 2 mars à 22h39

VERSION: 1.0.8

GLORY KILLS UPDATE

• New features thanks to DogMatter04!
- Revenants, Hell Knights and Barons are now much more aggressive when meleeing, these last two mentioned will now make their jump attacks to your predicted location.
- The Carcass will now cast a shield at his allies who have been frozen as well as at the Doom Hunter when his shield is destroyed.
• Added glory kills and some options for it.
- Glory kills do not have special animations at the moment, and they never will. I'm sorry.
• Many LUA fixes.
- Fixed errors in Cyberdemon.
- Fixed errors in Spider Mastermind.
- Fixed errors in Doom Hunter (hopefully)
- Fixed errors in Hell Guards.
- Fixed errors in Tyrant.
- These fixes should ensure that these aforementioned nextbots no longer "freeze" when fighting many NPCs.

ABOUT THE GLORY KILLS...PLEASE READ

This is what we have at the moment, there will be no animations so save the time of asking me, please. It's just that, the mechanics and that's it. Please read more about glory kills and their options in the in-game menu Utilities > DOOM > Glory Kills Options

Mis à jour le : 27 févr. à 9h55

VERSION: 1.0.7

• Whoops, I forgot to make the Armored Baron immune to the chainsaw, freeze and stun of the plasma rifle, now when the Armored Baron has his armor active he will be immune to those things, he loses the immunity when he doesn't have the armor.

Stay tuned for the next update fixing many more missing lua errors that caused nextbot to freeze.

Mis à jour le : 27 févr. à 8h10

VERSION: 1.0.6

• Added Demon Spawners (2016 and Eternal) with two types (less and more)
- The first will have a limit of 15 demons alive at the same time while the other 30.
• Added the 2016 Prowler
- Unlike the eternal one, this one is only melee and has a little more life/size/damage and its teleportation attacks are more frequent.
• Added the Armored Baron
- At the moment it does not have its mace throwing attack and therefore does not have a weak point (its mace), but it does have its regenerative armor and much stronger attacks.
• Prowlers (except 2016) will now be able to counterattack with a ranged attack when dodging a projectile.
• Fixed lua errors in the following nextbots (Summoner, Prowler, Archvile) all related to their teleportation ability.
- This happened when they used said ability and the enemy just stopped being valid.
• Fixed a lua error in the Zombie ( Mecha ) ranged attacks also related to invalid entities.