全面战争:幕府将军2

全面战争:幕府将军2

Master of strategy FOTS - Technology rebalance
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更新于:4 月 29 日 上午 3:43
作者:TechPower$

changed bos_clan_level_4 diplomacy_bonus from -100 to -7

Crisis events is now responsible for the diplomatic penalty.

更新于:4 月 28 日 上午 11:20
作者:TechPower$

Now schools/college techs reduce anti-modernization sentiment clan-wide

更新于:4 月 27 日 上午 7:53
作者:TechPower$

rollback "Industrialization technology cost"
Now industialization tech gives +5 town growth (previous -5)

更新于:4 月 11 日 上午 3:23
作者:TechPower$

changed bos_clan_level_4 diplomacy_bonus = -100

Industrialization technology cost - 5 town growth. Simulating education cost, child rights, workers rights cost etc

更新于:3 月 24 日 上午 7:11
作者:TechPower$

Ship maintenance will not become more expensive when land technology is explored

更新于:3 月 24 日 上午 2:31
作者:TechPower$

Building copper and iron ships requires learning the technology of building copper and iron ships respectively.

Not the study of industrialization

更新于:3 月 5 日 下午 7:07
作者:TechPower$

Removed success bonus for Agent. Trying to reduce AI agent spam in late game

更新于:3 月 4 日 上午 4:24
作者:TechPower$

boshin_civil_naval_companies - decreased trade bonus from 10% to 1%

更新于:2 月 24 日 上午 10:12
作者:TechPower$

boshin_civil_gold_standard_mosf mosf_gdp_mod_market_global
reduced from 10% to 5%
boshin_civil_merchant_house_selection_mosf mosf_gdp_mod_market_global reduced from 5% to 2%

更新于:2 月 21 日 上午 1:10
作者:TechPower$

Code cleanup