Project Zomboid

Project Zomboid

[B42] [B41] Camp in the Rain
Mostrando 11-20 de 23 aportaciones
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Actualización: 20 FEB a las 14:10

-- Applied optimizations for looking up near tents.

Actualización: 20 FEB a las 4:32

- Adjusted values for 4x gamespeed
- Applied fix for the last tent not being recognized.
- Applied fix for campfire pretending to be a tent.. lol

Actualización: 20 FEB a las 3:09

An issue where certain tents fail to protect players from the rain due to a typographical error.

Actualización: 19 FEB a las 17:31

- Excluded campfire from having the ability to protect player from the rain
- Added tentsToInclude and tentsToExclude to accurately distinguish tents from non-tent objects.

Actualización: 19 FEB a las 16:41

-- Minor changes and fixed Typos.

Actualización: 19 FEB a las 12:42

-- Implemented tick counters to enhance performance (Thanks to DrStalker).
-- Decreased tent check frequency; now triggers only when the player moves or after a set number of ticks.
-- Introduced caching for tent state.
-- Slightly increased game speed multiplier.

Note:
The recently added protective gear, including Shin Guards, Thigh Guards, and others, are exposed to rain as part of the game mechanics and tend to get wet frequently. They will dry naturally over time, but wringing them can help reduce their wetness more quickly.

Actualización: 19 FEB a las 4:43

We observed that when the game speed is set to 3x or 4x during a tropical storm, natural drying struggles to keep up.
To address this, we made some adjustments to account for the storm's intensity during fast-forwarded gameplay.



:: Gamespeed Multipliers

From:

local gameSpeed = getGameSpeed() == 1 and 1 or
getGameSpeed() == 2 and 5 or
getGameSpeed() == 3 and 20 or
getGameSpeed() == 4 and 40

To:
local gameSpeed = getGameSpeed() == 1 and 1 or
getGameSpeed() == 2 and 10 or
getGameSpeed() == 3 and 25 or
getGameSpeed() == 4 and 45

Note:
During an intense storm, you will still get wet—just like in the real world when a powerful storm hits while you're camping.

Actualización: 18 FEB a las 21:20

- Changing gamespeed [fast forward] now doesn't increase wetness

Actualización: 18 FEB a las 17:33

Actualización: 18 FEB a las 3:24