Smack Studio

Smack Studio

Pauline
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Uppdatering: 29 aug @ 20:40

Buffs
+Most normals have been buffed to balance out with current SKM cast's balancing
Nerfs
-Most normals have been nerfed to balance out with current SKM cast's balancing
Fixes/Changes
~Removed a debug keyframe in Taunt. Oops!

Uppdatering: 29 aug @ 20:08

Buffs
+New Max Gauge benefit: Holding Special during a Wave shot now spawns a secondary projectile, which costs a bit of Ultra
+Holding Neutral B and landing should no longer cancel (fixed ig)
Fixes/Changes
~Fixed some projectile stun jank
~Hurtbox tweaks

Uppdatering: 25 jul @ 20:11

Added a function to look up.

Uppdatering: 11 jul @ 20:28

Nerfs
-Gravity increased (1.065 > 1.235)
Fixes/Changes
~Fixed ownership bugs with Pauline's mirror

Uppdatering: 9 jul @ 10:00

Added a meteor effect to UStrong

Uppdatering: 14 jun @ 12:55

Mirror scaling fix and visual tweaks!

Uppdatering: 19 maj @ 14:43

Buffs
+New Ultra perk: Pauline becomes slightly larger, more heavy, and can fall a bit faster until she unleashes her Ultra
+UThrow now has 1 additional hit instead of 1 hit combined
Fixes/Changes
~Fixed dust trail on Up B
~Hurtbox tweaks
~Visual tweaks

Uppdatering: 12 maj @ 11:37

Buffs
+New trick: DAir now has a startup landing attack
+DAir now has short landing lag if Pauline lands during few frames of hitbox
+Side B in air while landing now still fires
Nerfs
-Once Pauline grabs someone during Dash Attack, she is now fully vulnerable
-Dash Attack grab hit damage decreased (6 > 4)
Fixes/Changes
~UTilt recode, along with new flashing 3 frames
~Fixed Dash Attack hitbox after grab
~Fixed Dash Attack prat loop not functioning as expected if it reaches the final loop frame
-Due to Pauline's Ultra not being deadly, the cutin sound is removed
-Competitive Mode has been removed, due to migration of SKM becoming a roster of its own
~Hurtbox tweaks
~Visual tweaks

Uppdatering: 2 apr @ 22:31

Buffs
+During Ultra, Pauline's mirror infront of her now reflects projectiles only
Nerfs
-Getting collided by the Wave during Neutral B now is a lesser hit
-UTilt starting hitbox startup increased by 1 frame
-STilt startup increased (7f > 10f)
-Grab startup increased by 1 frame
-Dash Attack startup increased by 1 frame
-Dash Attack endlag increased (14f > 16f)
Fixes/Changes
+Added a new taunt! Use Up+Taunt to use it!
+Neutral Taunt now can be held!
+Added a waiting animation
~Some attacks' hitboxes were tweaked
~Neutral B now can be cancelled with Shield during startup
~BEEG visual improvements!
~Charges are now animated!
~Hurtbox tweaks

Uppdatering: 5 mar @ 18:17

FThrow fix! (Finally)