XCOM 2
The Hex Warframe Voice Pack
1–8 из 8
Обновление: 11 мар в 17:49

0.6
Fixed a Target Missed voiceline for Amir
Aoi: ~627 Voicelines. 155 Voice cues

Обновление: 13 фев в 20:52

0.5.1
Adjusted preview image/name in UI
*Should have a higher LOD and ignore post processing effects

Обновление: 13 фев в 6:56

0.5
Amir Voice cues: 126
Attitude variants of voice cues will now also use the voicelines of the regular voice cue (at a lower weight).

Обновление: 13 фев в 0:59

0.4.2
Reupload
*I am unsure if the files uploaded to Steam was complete. Edits to the UPK files post import into the project would not be updated in the final build.
**Set up half the voice cues and archetype. Import into project. Build. Test in debug/game. Finish the voice cues and archetype. Clean solution and rebuild. "Test". Upload.
**The only reliable test is for the Dashing voice cue. Other voice cues are much harder to test.

Amir: ~517 Voicelines. 12 Voice cues (incomplete).
*Amir is enabled in the UI for testing, but since his voice cues are incomplete I would avoid using him till a later update.

Обновление: 8 фев в 2:26

0.4.1
Quick update to disable unfinished voice placeholders in the UI and game.
*Working on Amir, but internet issues have stopped all further work for now.
*If supported, may also work on adding subtitles, since the fade out can make some voicelines hard to parse.

Обновление: 6 фев в 23:49

0.4
Mod made public
Arthur Voice cues: 93
Quincy Voice cues: 111
Fixed previewing name

Обновление: 6 фев в 3:24

0.3

Remade using vanilla SDK (still compatible with WOTC).
Cooked size to ~10mb from ~120mb
Change from unfiltered to filtered voicelines
Voicelines/cues otherwise unchanged from 0.2

Обновление: 5 фев в 20:51

0.2
~304 Voicelines (Quincy). One cue (Dashing) for testing.

0.1
Modbuddy Upload. Uncooked assets.
~243 Voicelines (Arthur). One cue (Dashing) for testing.