Timberborn

Timberborn

Bobingabout Script Pack
Showing 21-30 of 39 entries
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Update: 31 Mar @ 6:02am

Moved Tubeway Platform's ChangeStackable to Tick, as there were still some instances where it was being run on object creation. The side effect is that it won't run while the game is paused.
Updated Character Texture Setter to try and read a beaver's texture set by vanilla means before picking one at random.

Update: 21 Mar @ 6:43pm

Fixed possible crash on placing a tubeway under a platform that has something on top.

Update: 20 Mar @ 12:25pm

Edits to Emberpelts Tubeway Platform script, can now draw the platform top seperately, and performs more checks for supports.

Update: 18 Mar @ 8:13am

Added a new path drawing script for District Gates.

Update: 14 Mar @ 6:45pm

Edited the Tube Platform script to change the tube's Stackable status if placed directly under a platform. This will allow you to delete a tube from under a platform.
Fixed Typo Block Object Position in BobingaboutTubePlatformVariantSpec.

Update: 10 Mar @ 7:24pm

Minor tweak to skybridge wall script.
Moved Tube Platform Controller scripts to the Tubeway dll file, and renamed them to be more appropriate.
Added skybridge floor script.
Added a Tubeway Bridge Model scripts.

Update: 3 Mar @ 3:05pm

Added SkyBridge script.
Also other tweaks.

Update: 26 Feb @ 11:31am

Fixed Ladder placing completed path on preview entities, resulting in floating paths.

Update: 25 Feb @ 7:16am

Updated for Update 7.1

Update: 24 Feb @ 4:58pm

Path Placer script (used by ladders) no longer places paths on Game Save Load.
Added new TubewayConnection/Platform/Roof script, used on the Tubeway Levee to update it's model depending on what's on top of it.