Timberborn

Timberborn

Bobingabout Script Pack
1-10 van 39 items weergegeven
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Update: 27 aug om 12:36

Slight edit to my custom tunnel script. (Should fix shovel rubble on Leaf Coats Loosen Dirt)

Update: 20 aug om 11:59

Added Leaf Coats Avatars, Avatar Map and Beaver Grow Up Map.
Added new Rubble Spawner script, that will generate Rubble when the object is destroyed. This is on top of any other rubble generated.

Update: 19 aug om 11:54

Added new script for custom "Tunnels" (replace terrain with something other than a building)
Added Ruin Model Hider script.
Added Pneumatic Tubes scripts.

Update: 25 jun om 15:57

Fix to AddRecipe script on ManufactoryEditor to set Capacity size. (It was possible that if you added a recipe that used a lot of ingredients or large quantity to a building that normally only has few recipes with a small item quantity, that you'd run into Capacity issues. The script now counts all total possible items after the new inventory perameters have been calculated and sets the Capacity value of the Inventory to this number.)

Update: 16 jun om 9:40

Tweaks to Branch scripts.
Added Emberpelts Toggleable Procreation House Script from Emberpelts mod.

Update: 10 jun om 8:03

Updates to the Path Placer Script (Can handle more than just the origin position, and can have multiple copies added to a prefab)
New script to let you define the crate positions on Warehouse layouts.
New script to let you define the crate positions on Stockpile layouts, with a model Scale multiplier, and Max Height. (It also scales displayed items with actual items, so you don't have to match 1:1)
Added a Disable Fire script (for Leaf Coats District Center)

Update: 3 jun om 5:16

Updates to the Path Placer Script

Update: 13 mei om 7:50

Added optional FactionID to EditManufactoryRecipeListSpec. If you list a Faction ID, it will only add to that building if you're playing as that faction. If you don't list it, or give it an empty string, it will add to all factions.

Update: 6 mei om 15:45

Reworked some of the Tubeway platform script again.
Fixed a bug with the CustomBeaverByName script where custom beavers using a Graphics Set didn't have their names added to the pool.

Update: 26 apr om 9:51

Update for the Tubeway Platform script, to change block occupations instead of using a phantom block.
BobingaboutTubePlatformBlockObjectSpec is now redundant.
Added new script ITTubePlatform, which is a copy of the Tube Platform script with coordinates, for use on Iron Teeth Bridges.
Changes to BobingaboutTubeBridgeModel so that it no longer draws the base tube connected to the bridge, when you've deleted the tube section it wants to connect to.