Barotrauma

Barotrauma

Security Talent Rework
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Update: 4 Oct @ 11:56am

- Buffed Lead Rain to now include 10% increased firerate to account for smg being easier to access now without this talent.

Update: 17 Sep @ 2:44pm

- Quick patch, just brings back the recipe to HMG, but only for obtaining via new vanilla blueprint system, I will be looking more into that in a bigger update later I imagine.

Update: 15 Aug @ 2:44am

- Buffed Iron Grip, 20% increased firerate increased to 30%, now also includes a bonus 15% fire rate for turrets to match the half the theme of the talent tree.
- Updated Russian translation courtesy of Jimm800.

Update: 6 Aug @ 3:23am

- Added affliction description to Side by Side.
- Fixed Riot Armor burn values being by identifier instead of type, meaning they gave no resistance to acid burns.

Update: 10 May @ 5:23am

- Riot Armor values modified: Now has 40% blunt force trauma protection. But is now slowed by an additional 10%.
- Buffed Warmup Exercise max values to 20%.
- Warmup Exercise now correctly gives MeleeAttackMultiplier whereas before it was MeleeAttackSpeed.
- Warmup logic changed, now instead of being a straight 5-20% buff that dwindles overtime, when over 120 (2 minutes duration), the buff will be in full effect giving straight 20% for the whole minute if you exercise up to 180.

Update: 24 Mar @ 4:19am

- Simplified Chinese localization added thanks to Luviagelita.

Update: 21 Mar @ 1:36pm

- Updated with Russian Localization thanks to Jimm800.

Update: 18 Mar @ 4:34am

- Changed Warmup to be "up to x" stats rather than instantly giving max stats on affliction.

Update: 17 Mar @ 6:06pm

- Quick patch to improve and optimize logic for Warmup.

Update: 17 Mar @ 5:38pm

- Added the last missing talent to tier 2 generic talents. "Warmup"