Garry's Mod
N64 Mario Bros. (Playermodel/NPC/Ragdoll)
Mostrando 11-17 de 17 aportaciones
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Actualización: 3 JUN a las 1:52 a. m.

- Fixed an oversight where one of Mario's intro lines wasn't in a valid sample rate.

Actualización: 3 JUN a las 1:33 a. m.

- Lengthened the pain delay to compensate for Luigi's longer damage clips.
- Adjusted Luigi's phyiscs model to match his proportions more closely.

Actualización: 3 JUN a las 12:44 a. m.

- Replaced a duplicate jump clip with a unique one.
- Replaced some of Mario's voice clips with higher quality versions from other sources.
- Cleaned up Mario Tennis clips to reduce noise.
- Fixed NPCs not playing voiceclips properly.
- Added Luigi!

Actualización: 6 FEB a las 5:23 p. m.

- Physics model has been updated.
- Mario's mass has been increased.
- Minor proportion fixes.
- NPCs should no longer T-Pose upon death (hopefully).
- Mario's hitboxes are grouped and the spine hitboxes have been made more accurate to his body shape.

Actualización: 1 FEB a las 5:17 p. m.

- Redid Metal Mario's materials to look closer to his intended appearance.

Actualización: 29 ENE a las 7:16 p. m.

- Adjusted the facial expression code to check for Mario first.
- The attack delay is now called after Mario does a primary or secondary attack.
- Minor logic flow adjustments.

Actualización: 25 ENE a las 9:28 p. m.

- Initial upload.