Company of Heroes 2

Company of Heroes 2

Battleground: Europe
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Update: 19 Aug, 2019 @ 8:20pm

Germans (Westfront / OKW)
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- Fixed a bug where Divisional Tiger 1's were stuck with a grey skin, regardless of texture pack used.

- Fixed some bugged requirements relating to Special Operations doctrine.

- Slight change to Special Operations doctrine: Fallschirmjaeger Paradrop now requires 6 CP's.*


Designer Notes
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* Given the power of the squad, its role, and the nature of its deployment, it makes sense for the Gruppe to be considered Divisional / Corps support.

Update: 18 Aug, 2019 @ 12:45pm

Americans
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- Company-level M4A3 (76) tanks now require 4 CP's to unlock.

- Non-penetrating / deflection hits from a Bazooka rocket now have a 25% chance of inflicting a mobility kill.*


British
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- Company selection icons at the HQ now disappear from the UI menu after the company has been unlocked / picked.

- Company HQ Teams now spawn directly from the HQ building instead of arriving from the map edge.

- Non-penetrating / deflection hits from a PIAT round now have a 25% chance of inflicting a mobility kill.*


Germans (Ostfront / Wehr)
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- Company-level Panzer IV Ausf. J tanks now require 4 CP's to unlock.

- Company-level Panther Ausf. G tanks now require 4 CP's to unlock.

- Converting the sWS to a Field Hospital now requires the Grenadierkompanie unlock.

- Converting the sWS to a Repair Depot now requires the Panzerkompanie unlock.

- Moved the Instandsetzungstrupp / Repair Squad from the Company Support building to the sWS "Repair Depot". The squad itself will spawn next to the depot.


Germans (Westfront / OKW)
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- Company-level Panzer IV Ausf. J tanks now require 4 CP's to unlock.

- Company-level Panther Ausf. G tanks now require 4 CP's to unlock.

- Converting the sWS to a Field Hospital now requires the Grenadierkompanie unlock or Field Defences commander unlock.

- Converting the sWS to a Repair Depot now requires the Panzerkompanie unlock.

- Moved the Instandsetzungstrupp / Repair Squad from the Company Support building to the sWS "Repair Depot". The squad itself will spawn next to the depot.


Soviets
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- Company-level T-34 Obr. 1942 tanks now require 4 CP's to unlock.

- Non-penetrating / deflection hits from 45mm M1942 light anti-tank guns now have a 25% chance of inflicting a mobility kill.*


Designer Notes
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* This is to represent the chance of the gunner attempting to at least immobilize the vehicle, figuring that the round probably won't penetrate the vehicle's actual armor. The fairly low chance of this happening represents the running gear of the vehicle being a somewhat difficult target to hit. The reasoning behing implementing this feature is to keep early AT options reasonably useful even late in the game while minimizing the need for micromanagement that an imobilizing ability would entail.

Update: 16 Aug, 2019 @ 3:24pm

Germans (Ostfront / Wehr)
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- Jagdpanzer 38(t) tank destroyers now benefit from the Spotting Scopes upgrade.

- A specialized Sd.Kfz 251 Halftrack - the Sd.Kfz. 251/3 - is now available as a Command / HQ unit when picking an armored Panzergrenadierkompanie. Note: The halftrack comes with a Kompanietruppe already garrisoned in the vehicle.*

- Spotting Scope sight range bonuses now trigger after a slight delay.


Germans (Westfront / OKW)
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- A specialized Sd.Kfz 251 Halftrack - the Sd.Kfz. 251/3 - is now available as a Command / HQ unit when picking an armored Panzergrenadierkompanie. Note: The halftrack comes with a Kompanietruppe already garrisoned in the vehicle.*


Designer Notes
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* Essentially, an Sd.Kfz. 251 fitted with extra radio gear - suitable for use by a company commander. While earlier versions of this vehicle had very distinctive "frame" aerials for their radio sets, later versions replaced that with a simple "star" antenna. Relic's model, while not ideal, is a decent enough placeholder in terms of appearance.

Update: 15 Aug, 2019 @ 5:11pm

Global
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- Slight tweaks to unit morale settings (suppression resistance and such).


British
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- Fixed some bugged unit requirements when playing as Vanguard Regiment.

Update: 13 Aug, 2019 @ 11:07am

Global
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- Reduced CP requirement for Regimental Support structures / unlocks from 4 to 2 CP's.*

- Reduced CP requirement for Divisional Support structures / unlocks from 8 to 6 CP's.**

- Reduced CP requirements for all medium tank unlocks to 6 CP's.


British
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- Reduced CP requirements for Churchill "Crocodile" call-in's to from 9 to 6 CP's.


Designer Notes
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* The reasoning behind this is to allow players to deploy dedicated recon units earlier and thus prepare for later attacks.

** The reasoning behind this is to allow players to be able to counter armor / tank company builds earlier and more effectively. Analysis and feedback indicates that tank companies tend to have significant attacking "mass" around the 8 CP mark - a point at which divisional level tanks and tank destroyers have only just been unlocked or made available for deployment.

Update: 12 Aug, 2019 @ 10:39am

Global
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- Removed tracer fx from most small arms.*

- Increased aim time for all sniper rifles by 25%.


Americans
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- Slight change to Mechanized Company commander. Replaced the Ranger Team call-in with an Armored Rifle Squad call-in.


Germans (Ostfront / Wehr)
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- Addressed a bug where Panther and Tiger tanks had far higher than intended HP values.**


Germans (Westfront / OKW)
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- Addressed a bug where Panther and Tiger tanks had far higher than intended HP values.**



Designer Notes
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* With the notable exception of weapons that actually would have tracer rounds, such as AA and coaxial machine guns.

** I have no idea how this happened, but HP values seemed to have jumped dramatically. Needless to say things are where they are supposed to be. Apologies!

Update: 10 Aug, 2019 @ 7:56pm

Global
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- Buffed HP of Halftracks by 50%.*

- Decreased DoT of Flamethrower "puddles" by 75%.

- Equalized burst duration of all flamethrowers to 1 second.


Americans
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- A&P / Rear Echelon Squads can now plant demolition charges to clear obstacles.

- Ranger Squads now deploy with a .30 Cal Browning M1919A6 Light Machine Gun instead of a BAR.


British
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- Canadian Infantry now benefit from the "Mission Tactics" perk that German Infantry usually benefit from: Rifle Sections and Platoon HQ Sections can sprint for twice as long and can do so even before entering the map.

- Sherman VC "Firefly" now available as a Divisional Support option for South African battlegroups.**


Germans (Ostfront / Wehr)
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- Increased cap of HQ-level Panzerjaeger teams to 2 squads (SS and Heer Panzergrenadierkompanie only).***

- Reduced burst length of 2 cm KwK 38 cannons by 50% (affects the Sd.kfz. 251/17 and Panzer II Ausf. L).****


Germans (Westfront / OKW)
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- Increased cap of HQ-level Panzerjaeger teams to 2 squads (SS and Heer Panzergrenadierkompanie only).***

- Reduced burst length of 2 cm KwK 38 cannons by 50% (affects the Sd.kfz. 251/17 and Panzer II Ausf. L).****


Designer Notes
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* Halftracks had a tendency to melt easily in the face of heavy MG / light cannon fire, so this buff is warranted to make them a bit more useful and allow players to pull them out. They're still quite vulnerable to tank guns though.

** Photographic evidence indicates that one South African formation, the Pretoria Regiment, had at least 3 Fireflies at its disposal - possibly organized into their own Tank Troop. While South African Fireflies were more than likely quite rare, they existed in sufficient numbers to warrant including them as an option.

*** Why not Grenadierkompanie? Simple - they get access to no less than six 6-man Panzerjaeger teams as a Company-level Weapon Support option. They really don't need another HQ-level Panzerjaeger team.

**** These guns used shorter 10-round magazines instead of the standard 20-round AA clip.

Update: 8 Aug, 2019 @ 7:30pm

Global
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- Cleaned up UI priority ordering for some units to maintain consistency.


British
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- Added two new structures to the base roster: A dedicated Weapons Pool / Support building (for HMG's and Mortars) and a Divisional Support building (for tanks, tank destroyers, artillery, and heavy emplacements).

- Added Company HQ units for Rifle and Motor Companies and Armoured Squadrons to the HQ building.

- HQ building now only provides Sappers / Pioneer Rifle Teams and HQ / Command-level units. Company-level units (such as Rifle Sections) have been moved into the first buildable structure.

- Increased cap limit of Heavy Machine Gun Sections available to Rifle Companies from 4 to 8.

- Replaced M5 Half-track model with U.S. M3 Half-track model.*

- Slight Change to Lend Lease Commander: Added the ability to call in a WC-54 Ambulance.


Germans (Ostfront / Wehr)
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- Reduced penetration chance of 20mm AP rounds vs M5 Light Tanks by 75%.**


Germans (Westfront / OKW)
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- Reduced penetration chance of 20mm AP rounds vs M5 Light Tanks by 75%.**


Designer Notes
---------------------

* This was done for two reasons. First, the Lend-Lease M5A1 was visually identical to the M3A1 used by the U.S. Army. Second, the default skin color matches the other U.S. vehicles that the Brits use. I just wish that Relic had given us an M3A1 "White" Scout Car that was skinned in U.S. DoD Olive Drab...because that Soviet green really sticks out. Oh well.

** This is in addition to the low pen value the guns ALREADY have. As most older players of this mod know, I've been fighting with Relic's far too lenient armor pen system for a long time. Hopefuly this'll make some folks a bit happier.

Update: 5 Aug, 2019 @ 7:05pm

Global
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- Reduced damage by HE rounds versus infantry by 50%.


Americans
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- Cleaned up / organized UI menus a bit.

- Fixed a requirement bug where the Captain was unable to use Supporting Fire.

- Increased cap limit on Armor Company M4A3 medium tanks (75mm variant) to 10 vehicles.

- Increased horizontal traverse speed of M4A3(105)'s turret to 20.

- M5A1 Light Tanks are now a Weapon Support option when Armor Company is picked as a Commander.

- Moved WC51 armed light trucks to Regimental Support when Armor Company is picked as a Commander.*

- Slight change to HQ. Company selection options no longer have a resource cost and will activate immediately on clicking them.

- Slight change to Company Support building. Added an upgrade that allows access to Company-level units. Time and cost is equivalent to building a barracks for other factions.

- Reduced upgrade time for Weapon Support building's activation to 20 seconds.


Soviets
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- Removed Tank Company building. Instead, players pick the type of company they want (Rifle or Tank) from the HQ.**


Designer Notes
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* Regimental Recon Teams need a means of getting around quickly, so...yeah. My bad!

** This is identical to how German company options work. This was done for two reasons: the first is to keep things consistent with other factions and the second is to get the AI to vary its choices a bit.

Update: 3 Aug, 2019 @ 12:06pm

Global
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- Removed a modifier for most small arms that allowed them to ignore cover bonuses within a 10m (or more) radius.*


Germans (Westfront / OKW)
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- Fixed a bugged requirement where the passive icon for the leFH 18 Howitzer wouldn't display in the Divisional Support building if a Volksgrenadierkompanie was chosen.


Designer Notes
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* Apparently this is causing issues for entrenched / garrisoned infantry being attacked by opposing infantry in the open. Although it would be simpler to tweak the range to something much shorter...said range can't be adjusted without making the game quite literally unplayable. Seriously, what's the point of giving access to a tuning file that will break the game if you change any of the file's settings?