Garry's Mod

Garry's Mod

StarfallEx - Git Master
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Update: 2 Apr @ 2:53am

Add custom editor background image by popular request (#2033)

* Add custom editor background image by popular request

* Use a global loader instead

Update: 31 Mar @ 5:20pm

Users can edit their clientside whitelist now (#2032)

* Users can edit their clientside whitelist now

* Couple small fixes

Update: 31 Mar @ 12:08am

Optimizes BuildIncludesTable to not lagspike if you have 100 tabs open (#2031)

* Optimizes BuildIncludesTable to not lagspike if you have 100 tabs open

* ws

Update: 29 Mar @ 11:20pm

None Provided

Update: 28 Mar @ 3:09am

setup bones when scaling holo (#2030)

Update: 26 Mar @ 12:32pm

modified: manipulate bone functions (#2029)

* modified: lua/starfall/libs_sh/entities.lua

moved the manipulate bone functions to be a shared method

added ManipulateBoneBurst (only affects the server)

* modified: lua/starfall/libs_sh/entities.lua

added a manipulate bone burst
added function like prop.canSpawn
added function to get the manipulate bone rate

moved the ManipulateBoneBurst:use

* edited by thegrb93

changed: canManipulateBones --> canmanipulateBoneLeft

* changed default vaules:
sf_manipulateBone_burstmax is now 20
sf_manipulateBone_burstrate is now 60

added prop.canManipulateBones

made it so the
sf_manipulateBone_burst commands only have the server ones
(cuase thats all they need to be anyway)

Update: 25 Mar @ 4:38pm

Add isvalid check. Fixes: #2028

Update: 24 Mar @ 12:04pm

Fix render.clearDepth() (#2026)

* Use clearStencil param, don't require RT

* Only allow if in RT or using a HUD

Update: 23 Mar @ 3:40am

Allow ent manager to work on seperate instances (#2025)

* Allow ent manager to work on seperate instances

* Final improvements

Update: 23 Mar @ 12:50am

Add npc lag compensated methods (#2024)

* Add npc lag compensated methods

* Add server check