Half-Life 2

Half-Life 2

Antenna Demo
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Update: 19 Jan @ 10:23am

Minor changes

Update: 19 Jan @ 10:07am

Minor changes

Update: 18 Jan @ 3:53am

Changes:

- The section with the climb puzzle on C4 has been reworked: new assets and updated design added.
- Restored missing falling leaf particles.
- Tree textures have been updated to emphasize the autumn mood.
- New trees have been added to enhance the atmosphere.
- Fallen leaf decals have been added beneath tree assets where appropriate.
- Leaf particles are now present throughout the entire map.
- Some particles deactivate when the player leaves the section.
- Yan now delivers his final line automatically, as none of the players interacted with him at the end.
- Custom footstep sounds have been added.
- Properties of props have been partially transferred from dynamic to static objects where feasible.
- Fixed a bug at the gate near the lake:
- Players entering beyond the gate could accidentally trigger a duplicate event with outdated inputs, causing the gates to close before Yan’s line.
- Updated credits.

Update: 16 Jan @ 9:41pm

Fixes for Visual Bugs:

- Fixed desynchronization of the rope and planks on the suspension bridge.
- Adjusted floating edges of the road.
- Improved the sparse background at the start (filled with ferns, just like in Cinematic Mod).
- Raised the ladder on the second watchtower.
- Changed some asset properties from dynamic to static.
- Adjusted the Volga car to rest on all four wheels.
- Fixed Z-fighting on the dams.
- Updated credits.

Additions:

- If the player activates the installation before Yan reaches the booth, his radio line about starting the installation will not play.
- Added a repeat of the line about the explosives being ready, in case the player missed or got distracted by the battle.
- Added a visual detail to the closed entrance to the mines. Vasya now smashes through a pile of planks before running into the arena.
- Added physics clips to props in the lake.
- Introduced new water splash effects near the dams.
- Added a couple of citizens tinkering with pumpkins in the greenhouses.

Update: 15 Jan @ 10:38pm

Fixes

- Fixed the venomous spit attacks of poisonous bugs and other issues with creatures from EP2.
- Map fixes: reworked navigation for the cafeteria.
- Replacement of Yan's model: a custom model to avoid confusion with a random citizen.
- Custom monitor materials in the office of the supervisor.
- Cafeteria rework: added prefabs from the 2015 version.
- Minor map fixes.
- Replaced the original reload sound with a silent one to avoid conflicts with new reload sounds

Update: 15 Jan @ 9:26am

Initial Release of the Mod