Arma 3
MDH Blackfish Gunship (AC-130 Style)
Mostrando 1-8 de 8 aportaciones
Actualización: 9 MAY a las 10:15

- MDH Blackfish Gunship actionmenu entry can now be turned off and the Gunship can also be called over the Moddescription tab

Actualización: 28 MAR a las 8:09

updated to fixed version of BIS_fnc_holdActionAdd

Actualización: 25 MAR a las 12:43

- code optimizations

Actualización: 27 ENE a las 9:03

- fixed: called gunship without modoptions was not captive anymore and where engaged by the enemies
- fixed/removed: pilot of the gunship ordered player to attack targets

Actualización: 25 ENE a las 6:12

added Gunship call in action menue only with specific item:
- mdhBlackFishModNeededItemToCall = "B_UavTerminal"

Actualización: 22 ENE a las 9:18

- fix for global variables use

Actualización: 22 ENE a las 6:28

- added Mod options with global variables at missionstart:

Gunship call in action menue entry only on specific object(use unit variable name or unit init)
(if the unit is a Blackfish Gunship then you will make a normal takeoff insted of instant spawning in the sky):
- mdhBlackFishModCallerObj1
- mdhBlackFishModCallerObj2
- mdhBlackFishModCallerObj3
- mdhBlackFishModCallerObj4
- mdhBlackFishModCallerObj5
(or if you want that only one specific player with the variable name p1 get the action)
- if(player==p1)then{mdhBlackFishModCallerObj1=this}

Gunship spawning and circle on specific position in map(use marker variable name):
- mdhBlackFishModCircleMarker1
- mdhBlackFishModCircleMarker2
- mdhBlackFishModCircleMarker3
- mdhBlackFishModCircleMarker4
- mdhBlackFishModCircleMarker5

Disable new gunship circle pos action entry:
- mdhBlackFishModChangePosDisable1 = true
- mdhBlackFishModChangePosDisable2 = true
- mdhBlackFishModChangePosDisable3 = true
- mdhBlackFishModChangePosDisable4 = true
- mdhBlackFishModChangePosDisable5 = true

Disable Exit Blackfish action entry:
- mdhBlackFishModExitDisable1 = true
- mdhBlackFishModExitDisable2 = true
- mdhBlackFishModExitDisable3 = true
- mdhBlackFishModExitDisable4 = true
- mdhBlackFishModExitDisable5 = true

Gunship seen as threat for enemies and will be attacked:
- mdhBlackFishModCaptiveDisable1 = true
- mdhBlackFishModCaptiveDisable2 = true
- mdhBlackFishModCaptiveDisable3 = true
- mdhBlackFishModCaptiveDisable4 = true
- mdhBlackFishModCaptiveDisable5 = true

Disable friendly IR Marker action entry:
- mdhBlackFishModIRdisable1 = true
- mdhBlackFishModIRdisable2 = true
- mdhBlackFishModIRdisable3 = true
- mdhBlackFishModIRdisable4 = true
- mdhBlackFishModIRdisable5 = true

Disable speed action entries:
- mdhBlackFishModSpeedDisable1 = true
- mdhBlackFishModSpeedDisable2 = true
- mdhBlackFishModSpeedDisable3 = true
- mdhBlackFishModSpeedDisable4 = true
- mdhBlackFishModSpeedDisable5 = true

Disable altitude action entries:
- mdhBlackFishModAltitudeDisable1 = true
- mdhBlackFishModAltitudeDisable2 = true
- mdhBlackFishModAltitudeDisable3 = true
- mdhBlackFishModAltitudeDisable4 = true
- mdhBlackFishModAltitudeDisable5 = true

Disable radius action entries:
- mdhBlackFishModRadiusDisable1 = true
- mdhBlackFishModRadiusDisable2 = true
- mdhBlackFishModRadiusDisable3 = true
- mdhBlackFishModRadiusDisable4 = true
- mdhBlackFishModRadiusDisable5 = true

Actualización: 14 ENE a las 10:43

release