Kenshi
Vanilla Narcotics Plus
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Uppdatering: 6 feb @ 9:57

- Added Dryhopper war campaigns, which visit your base when built too close to the Hopper's territory.

Uppdatering: 4 feb @ 17:25

- Game start Drug Dealer now supports 'Dryad' and 'Shekad' races, two subraces of the Hopper's.
- Ziegfrieda the recruit can do plastic surgery now.
- Race rebalanced for the Dryhopper's.
- Total clean-up of unused assets.
- Correct packaging of all necesary files for using custom races and special characters.
- Many bug fixes got removed.

Uppdatering: 30 jan @ 13:03

- small patch not showing one line of dialotg when first talking to a town addict.

Uppdatering: 19 jan @ 17:10

Small adjustments in farming speed of the narcotics, make it more time-frienly.

Uppdatering: 18 jan @ 13:38

- small tweak in holy addict dialog, now triggering the right ones correctly.

Uppdatering: 18 jan @ 13:05

- small patch updating roaming dryhoppers, they're more scarce now.

Uppdatering: 18 jan @ 0:15

- minor AI changes to dryhoppers.

Uppdatering: 17 jan @ 22:00

- removed TEST TEST TEST start, my bad!

Uppdatering: 17 jan @ 21:55

- Added three new world states, completing Slovyn and Predo's character progression (multiple endings)

- Rebalanced roaming Dryhopper squads, accordingly to the narrative.

- Fixed town AI which sometimes malfunctioned.

- Added around 200 new dialogue lines.

- Reworked how addicts work with or without Dryhopper progression.

- Added better gear to the Dryhoppers and their leaders

- Testrun with Reactive world, currently fully functional.

Now becoming hostile, imprisoning or killing Dryhopper leaders have their consequences on your smuggling bussineses!

Uppdatering: 16 jan @ 2:08

- Opioid and advanced synthesis now requires blueprints, Opioid synthesis was broken before version 11.

-Drug addicts now require to be allies with the Dryhopper Outlaws in order to use their services.

- Increased the cost to research various narcotic crafting.

- More dialog options.