Garry's Mod

Garry's Mod

SG Replicator NPC
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Aktualizace: 24. kvě. 2016 v 15.50

v2.4 - Fixed collisions and other stuff

Finally, I fixed all features that broke a few months ago (I think). Let's hope the future game updates won't break it that much. íi also added a few minor changes, and a very big one, that cannot be seen, but is very important for future developement. The changes:

New:

  • Added kill-icons for the replicators and the world entity

Updated:
  • Classes have been renamed
  • The entire code (that is like ~2700 lines) has been refactored to aid future developement
  • this included the creation of a base class, on which new classes can be built

Fixed:
  • Collisions
  • Continuously looping turning animation while gathering resources and in close combat
  • Vertically unreachable enemy causing a standstill in the bahaviour pattern

Aktualizace: 23. led. 2016 v 14.02

v2.311 - Fixed visibility and spawn list

Previous functionality is now mostly restored.
Collision with objects does not seem to work yet.

(Does anyone ever read these or am I just writing for myself? :D)

Aktualizace: 23. led. 2016 v 13.38

v2.31 - Restored combat and replicating functionality.

Remaining problems:
- npc is invisible
- npc cannot be found from spawn list

Aktualizace: 20. led. 2016 v 11.17

v2.3 - Fixed spamming LUA errors

Unfortunately this is a downgrade. Due to the latest game update, a lot of things became incompatible.

For the moment, the replicators:
- don't respond to being attacked (also they will not attack anything)
- don't eat or replicate
- collsions doesn't work

Please be patient while I am working on a solution.
Thank you.

Aktualizace: 4. srp. 2015 v 15.59

... and another typo plus a forgotten line. It seems I am too tired to concentrate.

Aktualizace: 4. srp. 2015 v 14.35

Fixed a typo

Aktualizace: 4. srp. 2015 v 14.29

New:

  • Turning animation (used during eating and melee combat) -- not really a spectacle, just a minor beauty fix
  • "ai_ignoreplayers" is now working (NPC>Ignore players built in option)

Updated:
  • SNPC relation management updated
  • Replicator limit now will really not be overstepped by self replication. This time I made sure about it.

Fixed:
  • Walk animation got stuck at a certain distance from metal props
  • Cleaned up some of the unused data created by the bots
  • Other minor fixes

Aktualizace: 29. čvc. 2015 v 5.44

Fixed the "PercentageFrozen" error.

Aktualizace: 20. čvc. 2015 v 7.30

The second major update is here, there are many improvements, let's hope all is for the better.

NEW features:

  • Option to set custom convar values that loads at server startup. (Read this thread for more)
  • Combat with SNPC-s/NextBot-s.
  • Hostile / Normal mode - set by 'nr_hostile_mode 1' convar. In hostile mode, SNPC-s will attack the reps and reps will attack other NextBots if they are close enough. In normal mode, SNPC-s will attack if they spend too much time close to reps (and get scared of them), other NextBots are ignored unless they provoke the reps.
  • New chat command: ".nr_alive" - prints the number of live replicators in the chat window.
  • New chat command: ".nr_kill" - kills all replicators. This command is bad for your health !
  • New console command: "nr_cmd_killreps" - kills all replicators.
  • New attack animations.

Updates:
  • Updated some of the convars, mostly related to combat power. Bots now cause less damage and die faster, they are also less likely to resurrect.
  • Improved collisions (using newly implemented functionalities of nextbots).
  • The bots will no longer overlap on each other (or at least will try it).
  • Dynamic aggro based on overall number of the bots.
  • Changing the resurrection chances now applies to all bots immediately.

Fixed:
  • The replicator limit will no longer be significantly exceeded by replication. A few extra bots might still appear. (We shall see if it works now.)
  • Fixed the food source priority that was incorrect due to a typo. Also the method to find metals has been updated.
  • Fixed a bug where sometimes the bots would stuck before a jumping attack.

Aktualizace: 16. kvě. 2015 v 13.25

Fixed the "sv_cheats" bug where setting "sv_cheats 0" would clear some convars, making the bots unable to take and inflict damage.