Counter-Strike 2

Counter-Strike 2

ze_FFXII_Mt_Bur_Omisace_v6
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Update: 19 Jan @ 12:20am

Changelog:
- Added NEW Zombie Item - Zargabaath (there may be issues in theory that some people wont be able to see the model of new item - needs testing)
- Added new soundtrack (Pendulum - Colourfast)
- Fixed TP on Airship
- Fixed an issue when some items could collide with players
- Tried to balance Gabranth Laser Boss' HP (80 -> 73)

Update: 14 Jan @ 12:58pm

Changelog:
- Fixed "1000 Needles" Attack on Bergan Phase 1 when it was dmging CTs if they stay on the sides
- Fixed an issue when bosses could fall through the floor
- Fixed small bugs

Update: 12 Jan @ 10:14am

Changelog:
- Increased Gabranth's HP on lasers (60 -> 80)
- Increased Bergan's HP on lasers (32 -> 62)
- Increased Laser and HE dmg on Stage3 and Stage4 (+3 DMG)
- Added names for Bosses
- Changed Invis zm item part
- Fixed some bugs
- FIXED VIS

Update: 6 Jan @ 4:24am

Changelog:
- Disabled collision of flags on the Airship and other meshes
- Attempt to fix Cortahombres Item #2
- Added minimap
- Fixed Ice attack on Sanctuary Boss
- Increased Cactus' HP (230 -> 255)
- Increased Imperial Army's HP (220 -> 230)

Update: 5 Jan @ 8:04am

Changelog:
- Fixed Thunder Item when it didn't slow zombies
- Fixed Cortahombres Item
- Fixed a teleport issue on a Stage2 boss fight after the boss has casted an ultimate attack
- Fixed an issue when moving bosses could turn over
- Fixed FPS drop during "Frost Bolt" attack on Gabranth boss fight
- Made bosses a little bit stupider (needs testing)
- Made Gabranth boss Heal Skill to heal even less hp (the rng may be bad and he can cast this skill 2-3 times in a row, 40 -> 30)
- Reduced Gabranth's HP (110 -> 95)
- Reduced Bergan's Phase2 HP (102 -> 87)
- Reduced Bergan Sword's env_explosion magnitude (205 -> 140)
- Reduced Mojie's HP (61 -> 45)
- Reduced Cactus' HP (295 -> 230)
- Reduced Imperial Army's HP (250 -> 220)
- Reduced Adrammelech's HP (75 -> 65)
- Reduced Shield Boss' HP (530 -> 470)
- Reduced Crystal's HP (370 -> 340)
- Reduced Behemoth's HP (175 -> 163)

Thanks to everyone for testing the map and finding bugs.

Update: 4 Jan @ 10:58am

Changelog:
- Reduced Gabranth's HP even more
- Reduced Bergan's HP even more
- Fixed Gabranth's Heal Skill when he was getting a huge amount of HP (85 -> 40 per human)
- Reduced Venat's HP
- Fixed Drace's lasers

Update: 4 Jan @ 4:41am

Changelog:
- Disabled bhop completely
- Fixed the rotating thingies on Bergan Phase2 boss area
- Fixed even more FPS drops
- Fixed collision of some rocks
- Fixed Dark Item when it could push zombies forward
- Reduced amplitude for some env_shakes on the map
- Reduced Venat's HP
- Reduced Gabranth's HP even more

In the next update I will add boss attacks text as a particle and will make some other changes on the map.

Update: 3 Jan @ 9:01am

- Removed unnecessary zr and sv commands from the map
- Fixed an issue when zms couldn't use items after ztele
- Fixed an issue when some triggers didn't work at all (Stage2 Boss Fight and Stage4 Airship area)
- Fixed Items buttons so they can't block people anymore
- Fixed an issue when physboxes of bosses could collide with players
- Fixed an issue when HP bar was showing wrong percentage
- Fixed Bergan Vampire Attack
- Fixed ZM Gabranth Item when his first skill (speed) didn't work properly
- Fixed (I hope) ZM Invis Item when it just didn't work
- Fixed ZM Fear Item
- Fixed more FPS drops
- Fixed very loud voicelines
- Added Gabranth boss attacks text
- Reduced health of some bosses
- Increased the volume of all music on the map

Update: 2 Jan @ 10:14am

- Fixed loading screen
- Fixed some bugs

Update: 2 Jan @ 3:52am

Created ze_FFXII_Mt_Bur_Omisace_v6.