Project Zomboid

Project Zomboid

Inventory Tetris - Grid Based Inventory Overhaul [B42]
Mostrando 21-30 de 32 aportaciones
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Actualización: 2 ENE a las 19:07

v6.3.0
  • Fixed some validation logic with new carry capacity dsiable method.
  • Added null check when accessing sister page
  • Added new search mode options for corpses
  • Added missing translation data for sandbox options

Actualización: 2 ENE a las 14:31

v6.2.1
  • Added organizedCategories: Core to incompatibility popup

Actualización: 2 ENE a las 13:59

v6.2.0
  • New method for disabling carry capacity restrictions. Hopefully this is the one!
  • Proximity Inventory support
  • Fixed bugs with placing large items
  • Updated the mod compatibility popup to be much more aggresive

Actualización: 1 ENE a las 22:19

v6.1.4
  • Fixed errors when using controller

Actualización: 1 ENE a las 21:49

v6.1.3
  • Inventory will attempt to auto position keys into available keychains before resorting to dropping to floor
  • Fixed bug where items already inside a container could be validated for insert against the container again in some circumstances
  • Adjusted shoulder holster grid to reflect item description

Actualización: 1 ENE a las 17:02

  • Updated mod image

Actualización: 1 ENE a las 15:23

v6.1.2
  • Fixed bug where selected container would be ignored instead of prioritised when processing item transfers.

Actualización: 1 ENE a las 12:34

v6.1.1
  • Fixed drainable item remaining bar.
  • Added remaining bar for all fluid containers when not empty.

Actualización: 1 ENE a las 10:59

v6.1.0
  • Fixed issue with maxItemSize when using "Enforce Carry Weight"
  • Adjustments to how items are categorized
  • Added new maxSize stat to container definitions.
  • Updated the size of buckets, pots, paints, and vhs to be consistent.
  • Rewrote liquid container auto sizer. Large liquid containers will be smaller and small liquid containers will gravitate to 1x2.

Actualización: 1 ENE a las 9:19

v6.0.2
  • Adjusted carry weight removal patch to be less effective, but safe.
  • Improved carry weight removal patch to use 100 where ever possible instead of only 50
  • Fixed UI scroll resetting