tModLoader

tModLoader

Turtle's Unicorn Race
Visar 1–10 av 45 poster
< 1  2  3  4  5 >
Uppdatering: 3 aug @ 22:51

Version 0.5.1
** New **
None

** Changes **
None

** Fixes **
- Forgot the version number in the build.txt file. RIP.

** Code/Internal **
None

Uppdatering: 3 aug @ 22:50

Version 0.5.0
** New **
- You can now select a hornless unicorn variant during character creation by using the second outfit option of either male or female outfits. This variant also doesn't have the pink tint in its hair.
If your unicorn's horn suddenly vanishes after this update, it's because you had selected one of these outfit slots (despite them all being functionally identical previously...).
You can fix this at a Dresser by clicking the character preview in its interface (which will display as a human, but don't mind that).
- This change also makes the third outfit variant to be like the second in that it's missing the pink tint in the hair, but one still has a horn.
- And finally, the fourth outfit variant will make you look like the enemy Unicorns do. This one is not colourable.

** Changes **
None

** Fixes **
None

** Code/Internal **
None

...the unicorn is basically my test subject for doing something similar in other races where I am rendering the entire race myself and have that level of control ;)

Uppdatering: 24 jul @ 0:31

Version 0.4.4
** New **
None

** Changes **
None

** Fixes **
- Fixed for the latest L'il Dragon core update.

** Code/Internal **
None

Uppdatering: 11 jul @ 7:30

Version 0.4.3
** New **
None

** Changes **
- L'il Dragon dependency bumped to v4.10.5

** Fixes **
None

** Code/Internal **
- Tweaks to use new ModifyWingPositions function from L'il Dragon + rendering code compatibility tweaks.

Uppdatering: 9 jul @ 22:35

Version 0.4.2
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Shifting some code over from UnicornPlayer to Unicorn race object to reduce unnecessary code executions.

Uppdatering: 22 jun @ 0:29

Version 0.4.1
** New **
- Added a few new custom NPC dialogues.

** Changes **
- Bumped L'il Dragon dependency up to v4.9.1.
- Custom NPC dialogue should no longer show up unless playing with English as your set language.

** Fixes **
None

** Code/Internal **
None

Uppdatering: 15 jun @ 7:44

Version 0.4.0 - Introduces an optional footstep sound system if you want your unicorns to make hoofsteps while trotting, galloping, or both... or neither!
** New **
- Added some new client configs for a special footstep sound system unique to the unicorn. Everything you need to know is in the client config in-game.
By default, this new system is fully disabled.

** Changes **
None

** Fixes **
None

** Code/Internal **
None

Uppdatering: 30 maj @ 2:53

Version 0.3.3
** New **
None

** Changes **
- Race mount size config now supports negative values.

** Fixes **
None

** Code/Internal **
None

Uppdatering: 22 maj @ 1:14

Version 0.3.2
** New **
None

** Changes **
None

** Fixes **
- Fixed the minimap icon not using the same shader logic as the in-world sprites. In other words, dyes should work properly now.

** Code/Internal **
None

Uppdatering: 14 maj @ 19:18

Version 0.3.1
** New **
- Added a client config, 'Produce Particles While Galloping', to disable the particles unicorn players produce while galloping.

** Changes **
- Unicorn now uses its standing frame when mounting another player, rather than its airborne frame.
- Server/client config names now prefixed as 'Unicorn Race' instead of 'Unicorn Config'.

** Fixes **
None

** Code/Internal **
None