Arma 3
Hunt: Co-operative Skirmish - Zargabad
Menampilkan11-20 dari 25 kiriman
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Pembaruan: 25 Feb @ 4:22pm
berdasarkan Geraint

- Introduced 'Satellites'. A rare satellite dish that, if found, can download locations of interesting items on your map (explosive crates, vehicles, mines, etc).
- Air support terminals are now laptops only, to save confusion with satellites.
- Ammo drop crates now contain a random amount of ammunition (between 1 and 5 clips) compatible with a choice of 20 randomly chosen weapons, rather than lots of ammunition from every available weapon in the mission.
- Weapon drop and ammo drop crates are now supplies hidden under netting for more immersion.
- Weapon drop crates now have random compatible attachments for some of the weapons inside.
- Ammo and weapon drop crates will now always spawn outside
- Air support terminals are now more rare
- If the 'surprise boss' shows itself, it now has 80% chance of being a helicopter.
- Mines are 5% more common

Pembaruan: 23 Feb @ 4:40pm
berdasarkan Geraint

- Removed a certain crate type that opened as an arsenal, not an inventory.
- Air strike terminals now race random directions, and not all north.

Pembaruan: 23 Feb @ 9:36am
berdasarkan Geraint

- Airstrike terminals now feature a hold action (similar to revive). After five seconds of holding, the strike is called in.
- Airstrikes now prioritise boss vehicles over any other unit (turrets were previously high priority as they are also classed as a vehicle).

Pembaruan: 22 Feb @ 11:02am
berdasarkan Geraint

- Crates will now prioritise buildings for their spawn locations for increased immersion, but still have a small chance of spawning outside.
- The amount and location of crates will change dynamically depending on the building count within the mission area. The more buildings there are, the higher the crate count, but these will mostly be hidden within buildings. The less buildings there are, the more chance crates will spawn randomly around the mission area (as they did before).
- Crates are now simple wooden crates, rather than military-style crates for added immersion.
- Thanks to Zothen for the suggestion

Pembaruan: 21 Feb @ 5:03pm
berdasarkan Geraint

- Introduced airstrikes.

Within busy map locations, communication devices may be found within buildings (laptops, antennas, radios, etc). You may use these to call in air support. Air support will immedately call in a randomly chosen attack aircraft to target a random enemy/enemies with a single destructive fly-by. The attack aircraft will prioritise turrets and vehicles before selecting infantry at random.

However, there is a 20% chance of a rigged terminal. Activating these will indeed call in air support, but against you. Both friendly and enemy air strikes are stated as an alert on-screen.

Pembaruan: 21 Feb @ 8:35am
berdasarkan Geraint

- Enemies now have a 20% chance of carrying launchers
- Large mission respawn points are now closer to the mission

Pembaruan: 15 Feb @ 3:43am
berdasarkan Geraint

- Fixed rare issue where the boss would not move from its original spawning point

Pembaruan: 10 Feb @ 5:04pm
berdasarkan Geraint

- New soldier difficulty drop-down
- Fixed creates only carrying a single magazine
- Fixed single player respawn where a small wound would cause a respawn
- Added ACE support (including loot items)
- Removed indestructable RHS T-14 and T-15 tanks
- Optimised performance of mission

Pembaruan: 26 Jan @ 3:38pm
berdasarkan Geraint

- Fixed bug where a helicopter boss would stay in one place for a long period of time. Helicopters, if spawned, can now delete and shuffle their own waypoints regularly to prevent this.

Pembaruan: 5 Jan @ 5:20am
berdasarkan Geraint

- Respawning now spawns you in the general area of the respawn point, and not exactly where the point is. This saves camping enemies continuously shooting the player, and adds unpredictability to the team mate respawn.
- Large missions are now 500 meters, twice that of a regular mission.
- Large missions include more enemies to compensate.
- Large missions now have a 100% change of unarmed and armed vehicles, and several of each. Armed vehicles are more rare, but will still spawn somewhere.
- Large missions now have between 1 or 3 bosses, one potentially at the start of the mission.
- Large missions spawn twice the amount of launcher crates as a normal mission.
- The location list on the start screen is now sorted alphabetically.
- The 'normal/large' dropdown and 'ground/aerial' dropdown on the options screen are now simple checkboxes.
- Removed M32 grenade launcher from starting weapon loadouts.
- Added more RHS content from RHSUSAF and RHSAFRF.
- Fixed starting screen bugs for multiplayer clients.