Total War: WARHAMMER III

Total War: WARHAMMER III

The Red Duke Expanded
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Pembaruan: 23 Sep @ 8:09am
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Added defeat trait to the Red Duke. Thanks LordOmelette! Now requires Elspeth's DLC as the defeat trait contains the minus healing cap effect from it.

Added basic short and long victory conditions, they will be tested further and fine-tuned as needed.

Added unit set for Hellsteed Riders to be buffed by Creatures of the Night red line skills.

Corrected skill icons for Armour of Blood and Blade of Leaping Gold skills.

Pembaruan: 27 Jun @ 7:46pm
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Removed vassalage of Black Venom to allow for compatibility with Cataph's TEB Mod.

Pembaruan: 26 Jun @ 11:50pm
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Updated the new sword and shield Blood Knights to use the unique Blood Knights skin for the Scourge of Aquitaine faction.

Pembaruan: 18 Jun @ 9:09am
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Updated buildings_units_allowed table and unit_sets_to_units_junctions table to include the new Blood Knights (Sword and Shield).

Pembaruan: 27 Mar @ 9:44pm
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Updated land_units_tables for patch 6.1.

Pembaruan: 26 Jan @ 8:39pm
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Added red "helmet" texture back to Nerluc (Dragon Zombie mount).

Pembaruan: 26 Jan @ 7:59pm
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Added Dual Weapons "mount" option to campaign, it is a mount ancillary item granted on campaign start.

Added spell casting animations to Red Duke's dual weapon animation set.

Pembaruan: 26 Jan @ 4:16pm
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Added compatibility with Graetor's Solland: Faction Overhaul mod. Now Solland will have Pfeildorf at campaign start if their mod is active.

Pembaruan: 26 Jan @ 10:25am
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Fixed a crash bug when the Red Duke takes missile damage while mounted on Barded Skeletal Steed. (Shield-up animation from the hu1c skeleton transfer was not playing correctly, causing the game to CTD).

Added unique appearance and trait to Lord Falk (requires new game).

Added Mercenary Knights unit to Scourge of Aquitaine.

Added tech upgrade effects to Archery Wights and Mercenary Knights units.

Wight King heroes in the Scourge of Aquitaine faction can unlock "Immortal Will" (self-heal) and "Dark Benediction" (plus leadership to nearby units in battle) skills in their skill tree. These were available to Vampire heroes in vanilla.

Merovech the Mad now wields sword models used by Bretonnian generic lords.

Added one additional body mesh model to Blood Knights units based on the Red Duke's textures.

Pembaruan: 16 Jan @ 9:31pm
berdasarkan medusa0

Updated spawning script, a duplicate Red Duke for Mousillon no longer spawns (or rather the original now stays dead). Thanks Three-legged Wolf for reporting it.

Changed Merovech the Mad to use the Blood Dragon skill tree to dual wield swords as described in the novel. User of the Recruit Defeated Legendary Lord can receive this lord when the Mousillon faction is destroyed.