Arma 3
[Coop/PvP 32] Enter & Escape - Cytech, An "Instant Action" Full Arsenal Scenario
กำลังแสดง 1-10 จาก 13 รายการ
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อัปเดต: 16 มิ.ย. @ 6: 11pm

-Adjusted extraction trigger hint message shown

-Enable player option of forced respawn

อัปเดต: 15 มิ.ย. @ 11: 34pm

-Added a wall because you can STILL open the door somehow <_<+
-Adjusted some script text

-Increased "Triggerman" health

-Reduced timers on revive, script wait times
-Reduced Screamer's scream range

อัปเดต: 15 มิ.ย. @ 5: 33pm

-Added two types of lights to the power-off script
-Added more player slots to both playable sides

-Changed facility map picture
-Changed map marker color for exits

-Removed sandbag cover near an exit

อัปเดต: 14 มิ.ย. @ 1: 50pm

-Added script with a keybind (Right Shift + L) to become squad leader
-Added map marker with above information
-Added script to respawn with the equipment you died wearing

-Removed ability to open/close the "Facility Entrance" door
-Removed a few items from the loot pool of possible spawned items
-Removed Parameters option (As it didn't actually work)

อัปเดต: 26 มี.ค. @ 12: 54pm

-Added WBK's Screamers and Leapers to monster spawn pool
-Added hints to several holdactions and extraction triggers
-Added ACE support for spawn room arsenals and medical kits

-Removed two map markers

อัปเดต: 15 มี.ค. @ 12: 15am

-Reduced spawned loot
-Reduced wait time at all exits
-Reduced Zombies & Creature amount~

-Removed BLUFOR and OPFOR AI units, (It's all Webknights zombies etc now)

อัปเดต: 28 ธ.ค. 2024 @ 2: 21pm

-Adjusted the "Move to group leader" script on the Facility entrance

-Removed screamers from dynamic AI spawns (For now[?])

อัปเดต: 28 ธ.ค. 2024 @ 2: 16pm

อัปเดต: 25 ธ.ค. 2024 @ 9: 57am

-Added some CUP and RHS magazines to dynamic loot pool
-Added an initial delay to the map AI clean up script on server start

-Adjusted the map AI clean up script
-Adjusted insertion scripts so BLUFOR and REDFOR pool from different insertion locations

อัปเดต: 24 ธ.ค. 2024 @ 7: 56pm

-Added REDFOR and their Facility Entrance (spawn room)
-Added BLUFOR and REDFOR AI units to the Cytech Dynamic AI spawn list
-Added two screenshots showing new AI units
-Added two map markers

-Adjusted exit triggers to teleport players to each side's Facility entrance

-Fixed incorrect scenario name when loading the scenario

-Removed some things from the dynamic loot pool