Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
156개 중 51~60개 표시 중
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업데이트: 2025년 4월 24일 @ 오후 9시 29분

Tweaked the default engine RPM values to make them behave in a more realistic way, as well as changing a few other values to make them work best with these new defaults.

Check out the pull request page[github.com] to see more details.

업데이트: 2025년 4월 24일 @ 오후 5시 48분

- Replaced Police Cruiser horn with a proper "buzzing" sound
- Added a option for developers to set a alternate siren wail sound when pressing the horn button while sirens are active
- Added console variable: glide_world_physics_damage_multiplier

업데이트: 2025년 4월 21일 @ 오후 12시 38분

- No need to call StopMotionController on missiles (Thanks, Astralcircle!)
- Added a way to override surface grip/surface rolling resistance on a per vehicle basis
- Slighty tweaked surface grip logic

업데이트: 2025년 4월 20일 @ 오후 11시 11분

- Added console variable to disable explosive bullets on Turrets: glide_turret_explosive_allow (Thanks, Astralcircle!)
- Don't light up brakes if engine/headlights are off
- Offset the third person camera when a trailer is attached
- Tweaked volume for many engine sounds
- Implemented some functions from the Vehicle metatable
- Added ENT options for camera offset while a trailer is attached: ENT.CameraTrailerOffset and ENT.CameraTrailerDistanceMultiplier

업데이트: 2025년 4월 18일 @ 오후 1시 06분

- Added option to disable custom vehicle/player health display (Thanks, Astralcircle!)
- Added proper truck shutdown sound
- Replaced the IsBraking network variable (boolean value) with BrakeValue (number value)

업데이트: 2025년 4월 17일 @ 오전 8시 04분

- Added config. tab to edit most of Glide's console variables
- Added console variable to enable/disable ragdolling: glide_ragdoll_enable (Thanks, Astralcircle!)
- Made tool-related entities and vehicles use the "cleanup" system (You can cleanup only Glide vehicles or only Turrets for example)
- Console variables related to entity limits are now visible on the spawn menu (Utilities > Admin > Sandbox Settings)

업데이트: 2025년 4월 15일 @ 오전 8시 47분

- Added Wiremod IO for sirens
- Added ifBodygroupId and ifSubModelId options to ENT.SirenLights
- Applied a not-so-great way of making wheels ignore entities with "disabled collisions"

업데이트: 2025년 4월 10일 @ 오후 4시 15분

- Added ifBodygroupId and ifSubModelId options to ENT.ExhaustOffsets, ENT.LightSprites and ENT.Headlights

This should allow vehicle creators to only show certain lights/sprites/exhaust particles depending on bodygroup submodels

업데이트: 2025년 4월 5일 @ 오후 5시 31분

- Fix explosive bullets passing through NPCs
- Fix wheels ignoring some movable map brushes
- Update theme library to use extended fonts (Thanks, Flarky55!)
- Changed Russian localization (Thanks, Flarky55!)

업데이트: 2025년 4월 4일 @ 오전 8시 47분

- Removed the ManipulateBone* level transition fix, it's no longer needed (Shoutout to Rubat)
- Tweaked physics collision logic