Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
156개 중 21~30개 표시 중
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업데이트: 2025년 7월 2일 @ 오후 4시 34분

- Tweaked the Make Amphibious tool logic

업데이트: 2025년 7월 2일 @ 오후 4시 03분

- Added the Make Amphibious tool
- Tweaked boat engine logic
- Grouped/reordered some miscellaneous settings
- Fixed "primary" attack bind not working on aircraft

업데이트: 2025년 6월 30일 @ 오후 9시 35분

- The logic for synchronizing client-side modifiers has been rewritten
- Added the Engine Stream Chip - it is controlled with Wiremod
- Run a custom hook when a player loads
- Only let the driver perform some button actions, fixes passengers being able to toggle lights
- Applied some fixes related to single player - we can play the HL2 Campaign again

업데이트: 2025년 6월 24일 @ 오후 6시 59분

- Better way to override ENTITY:IsVehicle (Thanks, Astralcircle!)
- Config. is now loaded during the InitPostEntity instead of when the code runs
- Glide.Print now uses different colors depending on which realm it was called
- Renamed the Glide.InputCategories table to Glide.InputGroups
- The keyboard config. panel no longer has hardcoded keybind panels, it now generates those panels from Glide.InputGroups
- Added base vehicle function to choose which input groups to activate per seat: ENT:GetInputGroups( seatIndex )
- Added functions to add custom input groups and input actions: Glide.SetupInputGroup and Glide.AddInputAction
- Added a extension loader: After Glide is loaded, .lua files placed on lua/glide/autoload/ are included automatically. For more details, check the pull request here.[github.com]

업데이트: 2025년 6월 15일 @ 오후 2시 54분

- Use TraceHull for missiles, bullets and projectiles, so that they can hit parented contraptions (Thanks, Redox!)
- Fixed smoke particles being created ahead of Glide projectiles
- Some optimizations for weapon traces
- Added a custom entity iterator for loops, should fix some errors when wheels/seats are removed

업데이트: 2025년 6월 9일 @ 오후 7시 02분

Fixed a few bugs on the Wheel Editor tool:

- Fixed using the wrong entity modifier ID, fixes a issue where only the last wheel you modified was being saved.
- Fixed a issue where, if you use this tool on a vehicle, then change the wheel radius with the C menu, duplicating the vehicle would not have saved the wheel radius you had set.
- Use the trace provided by the tool instead of casting a custom one, fixes the tool not respecting prop protection addons.

업데이트: 2025년 6월 9일 @ 오전 8시 39분

- Tweaked volume of a bunch of engine stream presets
- Fixed first person engine audio persisting after leaving the vehicle
- Use OBBCenter instead of GetPos on the exit check logic, fixes issues with some vehicles that have a very low model origin point

업데이트: 2025년 6월 9일 @ 오전 7시 32분

- Use Wiremod formulas to convert Source engine speed to KMH/MPH
- Raised the max. gear number to 20, and max. gear ratio to 20.0
- Lowered the DifferentialRatio minimum value limit
- Tweaked the Hauler's gear ratios
- Tweaked suspension bottom-out prevention logic, try to prevent excessive bounce

업데이트: 2025년 6월 7일 @ 오후 1시 10분

- Fixed incorrect file paths for some particles
- Make Glide.DrawWeaponCrosshair "color" argument optional

업데이트: 2025년 6월 7일 @ 오전 10시 07분

- Added notification when trying to use tools that require Wiremod
- Check engine RPM when turning it on with the acceleration button
- Tweaked suspension bottom-out prevention logic