Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
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Mis à jour le : 1 oct. à 9h46

- Disable client-side camera logic as soon as the vehicle is invalid, to prevent an error

Mis à jour le : 30 sept. à 18h55

- Tweaked default collision damage multiplier for planes
- Clamp input values given to particle effects

Mis à jour le : 29 sept. à 14h00

- Made "Control movement directly" mouse steering a little less "twitchy"
- Replaced Player:GlideGetCameraAngles() with Player:GlideGetAimAngles()
- Refactored the camera code: Besides cleaning up the client-side camera code a bit, this update makes Player:GlideGetAimPos() return the correct position that the player's client-sided camera is looking at, even if there are obstructions between the player's eye position and the aim position.

Mis à jour le : 24 sept. à 10h08

- Use alpha channel from the provided color when drawing sprites
- Check IsValid instead of NULL when iterating over entities
- Don't modify weapon state when calling the Homing Launcher's SWEP:CanAttack

Mis à jour le : 16 sept. à 22h52

- If you hold the Walk button (default is Left Alt) while entering a vehicle, you will always get into the closest seat
- Added Speed and Gravity Wiremod inputs to the Projectile Launcher
- Fixed sprites using colors from the last drawn sprite
- Fixed particles accumulating while paused on single-player

Mis à jour le : 16 sept. à 21h05

- Added a proper deploy animation for when the Homing Launcher is not loaded
- Tweaked Homing Launcher reload animation

Mis à jour le : 12 sept. à 7h56

- Fixed Russian and Turkish localizations (Thanks, Flarky55!)
- Disable headlight shadows when not on a vehicle, fixes flickering when performance optimizations are active

Mis à jour le : 7 sept. à 11h53

- Fix vehicles being unable to fire lock-on missiles, when those vehicles rely on the old weapon system, and try to check weapon.lockOn.
- Do a quick fade when starting to play engine streams

Mis à jour le : 3 sept. à 8h11

- When a car goes underwater, deal engine damage over time instead of instantly killing it
- When open seats goes underwater, only kick the player out if the player is also fully submerged
- Do exhaust pop on the "falling edge" of the engine RPM instead of when hitting the redline

Mis à jour le : 30 aout à 19h53

- Slighty raised the value for the "reduced" throttle modifier
- Set the minimum allowed value for the engine stream's wobble strength to 0
- Added console variable to toggle pushing vehicles with the Gravity Gun: glide_allow_gravity_gun_punt (0 by default)