Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
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Update: 22 feb om 21:34

- Normalize angles when changing head pose parameters on players
- Override the vehicle's WheelRadius when the useModelSize wheel parameter is used
- Added new clientside function to the base vehicle class: ENT:OverrideWheelSound
- Added new clientside function to the base vehicle class: ENT:OnActivateWheel
- Added new parameters to clientside wheels: enableParticles and enableSkidmarks. Can be used on the function mentioned above.

Update: 21 feb om 8:04

- Allow the mouse wheel to change weapons too
- Keep steering input when leaving cars
- Added color/sound Wire inputs to the standalone turret
- Added option to automatically turn off headlights when leaving vehicles
- Applied a workarond to fix head angles that were not matching the player's view

Update: 20 feb om 17:23

- Don't rely on networking to send camera angles
- Make seats/wheels have the same CPPI owner as the vehicle

Update: 19 feb om 19:58

- Engine Stream tool: Added option to mute layers
- Engine Stream tool: Increased the max. value on output sliders
- Engine Stream tool: Layer parameters can accept numbers with 3 decimal places now
- Clamp car throttle value on HUD
- Improved Wolfsbane's engine sounds

Update: 18 feb om 14:24

- Added new wheel parameter: useModelSize
- Allow developers to set custom brake/reverse light colors

Update: 18 feb om 12:24

- Fixed Russian localization (Thanks, Flarky55!)
- Fixed audio files not working with StartSound and StartTailSound on the Misc. sounds tool

Update: 18 feb om 7:19

- Added Miscellaneous sounds tool
- Fixed new tools not working on single player
- Fixed Engine Stream tool running the CanTool hook incorrectly

Update: 17 feb om 21:27

- Fixed an error when opening the Engine Stream Editor

Update: 17 feb om 19:21

- Rewritten the theme library, applied new theme to the settings window
- Fonts are created by the theme library now
- Refactored the Engine Stream editor panels
- Added tool: Engine Stream
- Added logic to sync sound-related entity modifiers over the network, even for players who join after the modifier was applied
- Made a shared version of the Engine Stream JSON validation logic

Update: 13 feb om 5:55

- Allow gibs to be pushed by VJ NPCs (Thanks, DrVrej!)
- Fixed client/server max. health mismatch on the Blazer
- Fixed center-of-mass debug overlay not showing on cars/motorcycles (If you have the developer console variable active)