Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
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Update: 1 okt om 9:46

- Disable client-side camera logic as soon as the vehicle is invalid, to prevent an error

Update: 30 sep om 18:55

- Tweaked default collision damage multiplier for planes
- Clamp input values given to particle effects

Update: 29 sep om 14:00

- Made "Control movement directly" mouse steering a little less "twitchy"
- Replaced Player:GlideGetCameraAngles() with Player:GlideGetAimAngles()
- Refactored the camera code: Besides cleaning up the client-side camera code a bit, this update makes Player:GlideGetAimPos() return the correct position that the player's client-sided camera is looking at, even if there are obstructions between the player's eye position and the aim position.

Update: 24 sep om 10:08

- Use alpha channel from the provided color when drawing sprites
- Check IsValid instead of NULL when iterating over entities
- Don't modify weapon state when calling the Homing Launcher's SWEP:CanAttack

Update: 16 sep om 22:52

- If you hold the Walk button (default is Left Alt) while entering a vehicle, you will always get into the closest seat
- Added Speed and Gravity Wiremod inputs to the Projectile Launcher
- Fixed sprites using colors from the last drawn sprite
- Fixed particles accumulating while paused on single-player

Update: 16 sep om 21:05

- Added a proper deploy animation for when the Homing Launcher is not loaded
- Tweaked Homing Launcher reload animation

Update: 12 sep om 7:56

- Fixed Russian and Turkish localizations (Thanks, Flarky55!)
- Disable headlight shadows when not on a vehicle, fixes flickering when performance optimizations are active

Update: 7 sep om 11:53

- Fix vehicles being unable to fire lock-on missiles, when those vehicles rely on the old weapon system, and try to check weapon.lockOn.
- Do a quick fade when starting to play engine streams

Update: 3 sep om 8:11

- When a car goes underwater, deal engine damage over time instead of instantly killing it
- When open seats goes underwater, only kick the player out if the player is also fully submerged
- Do exhaust pop on the "falling edge" of the engine RPM instead of when hitting the redline

Update: 30 aug om 19:53

- Slighty raised the value for the "reduced" throttle modifier
- Set the minimum allowed value for the engine stream's wobble strength to 0
- Added console variable to toggle pushing vehicles with the Gravity Gun: glide_allow_gravity_gun_punt (0 by default)