Garry's Mod

Garry's Mod

Nodegraph Editor+
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Update: 1 Mar @ 8:47am

Version 1.1.0

  • Added Hint Nodes support. This is possible thanks to #INVALID_USER. However, this requires HintNode Loader for the Hint Nodes to work as they are entities (not baked into .ain), but it isn't required for this tool to work
  • Added Hint Nodes visuals, this feature doesn't work for Hint Nodes built into the map at the moment
  • Added modified Hint Node VMTs to have fullbright
  • Added the ability to adjust link hull types, this will affect all node/link type and generation options, so keep this in mind when creating/generating nodes
  • Added optional TraceHull to Air Node link generation
  • Added additional crouch Navmesh detection when disallowing Ground Node generation on crouch or jump Navmeshes
  • Fixed Ground Node generation stopping at 4095 nodes in certain cases
  • When generating Air Nodes, Ground Nodes now pass their link data to the Air Nodes, and then generate additional links using visibility checks
  • When deciding what node link color to use, now it checks the whole array, it is slower but is required to adapt with the new Hull Type feature
  • Node Projection setting are now set individually for each node generation settings
  • Max Link Distance setting are now set individually for each node generation settings
  • Adjusted the tool's control panel for more streamlined process
  • Changed features that mentions "TraceHull" to "Bounding Box"
  • Changed generation setting texts that mentions "Check Link Visibility" to "Generate Additional Links" or similar
  • Changed the default of Undo-able Nodes feature to enabled
  • Changed "Render Always on Top" feature name to "Always Render on Top", silly grammar mistake I know
  • Changed "Snap All Nodes to the Ground" feature notification to "Snapped all nodes position to the ground."
  • Changed ConVar "cl_nodegraph_tool_select_diff_node_type" to "cl_nodegraph_tool_dont_select_diff_node_type"
  • Changed ConVar "cl_nodegraph_tool_gen_min_jump_height" to "cl_nodegraph_tool_gen_jump_min_height"
  • Changed ConVar "cl_nodegraph_tool_node_radius" to "cl_nodegraph_tool_nodeproj_radius"
  • Changed the tool's short description
  • Removed node models and textures, they are completely redundant as the base game already have these

If you had any issues with this update, please report them in the Bug Reports discussion. Thanks for the support, and sorry for no updates in a long time.

Update: 27 Dec, 2024 @ 8:05am

Version 1.0.1

  • Fixed "attempt to index nil upvalue nodegraph" error, the tool should function properly both in singleplayer and multiplayer now
  • When attempting to generate Ground Nodes without Navmesh, it no longer clears the Nodegraph
  • Changed some texts (mainly chat prints) for consistency
  • Changed "Ignore Z/Depth" feature name to "Render Always on Top" for clarity

Update: 18 Dec, 2024 @ 11:08pm

Version 1.0.0

  • Initial release