XCOM 2
Allies Unknown Redux² – LWOTC Compatible
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Update: 22 Dec, 2024 @ 12:38pm

  • Changed how the stats get updated if LWOTC is active--now changing the templates directly instead of their default values. Hopefully this fixes it.

Update: 20 Dec, 2024 @ 9:58am

  • Added a check to OnExitPostMissionSequence to manually check for Aliens in Healing Limbo and properly remove them. Unsure if my tentative fix works and ensures no aliens will be stuck on Healing Limbo, but, with this update, if any aliens are already glitched they will get fixed.
  • Altered AU's rewards to call for the new Character Pool Selection Mode. Now all the soldiers generated for the Gray Market, AU's POIs, or AU's covert actions will obey the new custom CPSM.

Update: 19 Dec, 2024 @ 5:33am

A lot of tidying up the code, as well as:

  • Tentative fix for the Non-Human Healing Limbo--hopefully this solves the issue that some aliens' healing project never gets created.
  • Added MCM override for the Alien Character Pool Selection Mode.

Update: 17 Dec, 2024 @ 7:52am

  • I have now properly disabled two EventListeners from the original AU that this mod already replaced. Now the old and new versions won't both run simultaneously.
  • Code Optimization: cached the CanRecruit() check that is called whenever a recruit is generated.
  • Made the existance of the the custom Character Pool Selection Mode for aliens recruits clearer in the mod description and in the config files, as well as properly calling for that variable over the general setting.

Update: 16 Dec, 2024 @ 8:10am

I've found that the free alien recruit given at campaign-start did not call the RandomizeStats function. Mildly-annoying for regular campaigns, but a big deal if playing with LWOTC.
I replaced the code that gives the free alien recruit with new code, along with a new config flag to disable this behavior in XComAlliesUnknownSquared.ini

Update: 15 Dec, 2024 @ 11:08am