Pummel Party

Pummel Party

Snowhaven (X-mas Edition)
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Update: 19 Dec, 2024 @ 7:00pm

1) Background Music:
- Recut the background music to improve looping quality, avoiding fade-outs for a more seamless audio experience.

2) Christmas Light Bulbs:
- Recreated the christmass bulbs to fix anchor placement for proper rotation, removing the need for simple back-and-forth movement.
- Added dynamically moving shadows due to the updated animations.
- Designed and applied a new rotation (swing) animation.
- Recreated all related prefabs to incorporate the improved animations.
- Reduced color emission levels to highlight reflective lighting during swinging and turning.

3) Xmas "Drop Present" Animation:
- Redesigned the falling animation to include prefabs for better and more randomized visuals.
- Added impact sound for greater ... Impact.
- Created 12 unique present prefabs to randomize visuals.
- Adjusted ambient audio to fade out smoothly instead of ending abruptly.

4) Festive Hellpit:
- Gave the hellpit a festive makeover for thematic consistency.
- Added dynamic shadows to the central flame pit.
- Created a new damaging animation with accompanying sound effects when landing on a hellpit board.
- Randomized the color of the fire. It can burn red, blue or green.

5) Shop Decoration:
- Enhanced the shop with additional festive items for a more seasonal atmosphere.

- Created a realistic texture and UV map for gingerbread assets, replacing the previous plain color.

Update: 18 Dec, 2024 @ 6:21pm

- Sliced meshes for gingerbread and created new materials for it.
- Gingerbread is now scattered around the map.
- Sliced a Xmas hat mesh and created materials for it.
- Dwarfs now wear Xmas hats instead of party hats.
- Some snowmen have also been updated to wear Xmas hats for a festive touch.
- Redesigned the lightning board into a "Falling Xmas Presents" theme with new texture, sounds and animation. Watch out for falling surprises! (still needs tweaking)
- Recreated the candy cane animation for the keys board, enhancing its smoothness and responsiveness.
- Deactivated mesh collision for the shadows placed around the campfire.
- Added a child reindeer to complete the family, creating a more heartwarming scene.
- Angled the male reindeer slightly to reduce the static mesh appearance and add a sense of natural movement.

Update: 18 Dec, 2024 @ 9:11am

- Surface: Manually added multiple light sources / shadows for the campfire to simulate the flickering light coming from various directions, enhancing visual depth and accuracy. This fixes previous issues where shadows were incorrectly cast / not cast at all by the campfire meshes.
- Cave: Resolved issues with incorrectly rendered campfire shadows in the cave environment.
- Lowered the resolution of the snowflake texture from 1024x1024 to 512x512 to optimize performance and reduce memory usage. This change helps improve rendering efficiency, particularly when displaying large numbers of snowflakes
- Redesigned the particle spawner for snowflakes to focus on spawning more particles around the gameplay area and fewer across the overall map. This ensures that the snowfall effect enhances the player’s experience in relevant areas, reduces unnecessary performance overhead, and prevents particles from being rendered in regions outside of the player's immediate view.
- Modified the color of the male reindeer's head to enhance contrast, making the eyes stand out more prominently. This improves visual clarity and ensures the reindeer's facial features are more distinct.

Update: 17 Dec, 2024 @ 6:09pm

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Update: 17 Dec, 2024 @ 5:53pm

- Tweaked various lights and shadows to improve consistency and enhance the overall atmosphere.
- Added a subtle heat effect to the campfire within the cave, adding a touch of realism and immersion.
- Adjusted several sounds, with a particular focus on ambient sounds, to align better with the overall soundscape and maintain a cohesive audio experience.
- Corrected multiple collision types to ensure smoother interactions and accurate physics across the map.
- Adjusted the material on the antlers to resolve an issue where shadows would spin erratically.
- Added eyes to the reindeers, giving them a more polished and lifelike appearance.
- Adjusted the map overview and steam workshop overview
- Fixed the missing glowing "face" of the main angel statue within the cave

Update: 17 Dec, 2024 @ 2:03pm

- Replaced the bear and lion model with two reindeers, fitting the festive theme and enhancing the Christmas atmosphere.
- Sliced and imported the meshes to make it compatible with the Pummel Party editor.
- Created and applied appropriate materials for the reindeer models.

Update: 17 Dec, 2024 @ 10:09am

- Added a heat effect to the campfire to make it look more realistic

Update: 17 Dec, 2024 @ 9:24am

- Readjusted the steam workshop overview (was too compressed)

Update: 17 Dec, 2024 @ 9:15am

- Updated the preview image for the steam workshop and ingame

Update: 17 Dec, 2024 @ 8:56am

Optimized Particle Spawning
- Reduced the spawning particles by approximately 40%. To maintain visual consistency and overall density, the spawn layout has been carefully rearranged. This optimization ensures smoother performance, particularly for players on slower PCs, without compromising the intended look and feel.

Graveyard Enhancements
- Added some charming candy cone lights to the graveyard, enhancing the festive atmosphere while providing some light to the area.
- Decreased the light intensity emitted by the teleport gate. This adjustment ensures the newly added candy cone lights stand out more prominently.