RPG Maker VX Ace

RPG Maker VX Ace

XP 4 VX Ace Outside A2
Showing 11-20 of 37 entries
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Update: 13 Nov, 2014 @ 10:27am

* Cave doodads added

Update: 12 Nov, 2014 @ 9:02pm

* OCD overdrive, A2 updated. Much better -_-'

Update: 12 Nov, 2014 @ 8:30pm

* More cave stuff added... don't go too nuts with it, especially A2, since I'm probably going to reorganize that tile set to fit more stuff in...

Update: 12 Nov, 2014 @ 4:20pm

* First set of cave tiles pushed... so far so good!

Update: 12 Nov, 2014 @ 10:13am

* Snow trees and snow tiled trees added

* Some other minor and [non-final] edits to existing tiles

Update: 11 Nov, 2014 @ 8:50pm

* More snow goodies, lots of doodads and one of the walls... most of the easy stuff is done. Snow trees and tiling snow trees coming shortly. The snow tiles are fairly limited in variety, so in many places some of the grass land tiles were left as is... so you could have... melted areas if you so desired.

More converted tiles are coming, but they will come at a slower pace since they tend to take quite a bit more time to complete...

Update: 11 Nov, 2014 @ 3:52pm

* Initial A2 snow push

* All undulations updated for universality, ie: they can be used atop most A2 ground tiles, the down side of this is an increase in file size.

Update: 11 Nov, 2014 @ 9:09am

* Desert wall added

* Tudor style wall added [unfortunately due to the nature of walls in VX Ace quite a bit of lavish wood frame work was lost, still better than nothing, and if you take your time it can still look good]

Update: 10 Nov, 2014 @ 11:30pm

* Initial A4 push

* A few of the easy to convert walls added to A4, including walls 1, 2 & 3 as well as a well done sewer wall.

Update: 10 Nov, 2014 @ 10:11pm

* Shader tile added to E. You now only need an event if the shadow needs to go over a B-E tile, which saves a lot of eventing.

* Last update for shading for a while, back to what I started out to do.