DayZ
InediaPain
17件中 1-10 を表示
< 1  2 >
更新: 7月14日 @ 4時17分

......... 🕓 🕗 🕛 .........
InediaPain v1.7
The mod has been updated.
......... 🕓 🕗 🕛 .........
https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.7

更新: 6月6日 @ 4時01分

......... 🕓 🕗 🕛 .........
InediaPain
The mod has been updated.
🔥 HOTFIXES
......... 🕓 🕗 🕛 .........
All changes and hotfixes from the past couple of days are reflected in the main patch notes for version 1.6:
https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.6

更新: 6月3日 @ 6時23分

......... 🕓 🕗 🕛 .........
InediaPain v1.6
The mod has been updated.
......... 🕓 🕗 🕛 .........
https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.6

更新: 6月2日 @ 7時18分

https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.6

更新: 6月2日 @ 3時25分

更新: 4月28日 @ 3時02分

......... 🕓 🕗 🕛 .........
InediaPain v1.5
The mod has been updated.
......... 🕓 🕗 🕛 .........
https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.5

更新: 4月8日 @ 5時07分

......... 🕓 🕗 🕛 .........
InediaPain
🔥 HOTFIXES
......... 🕓 🕗 🕛 .........
- Compatibility issues with the "TerjeSkills" mod:
* Fixed a compatibility issue with "TerjeSkills" related to the method `InediaPain_SyberiaCompatibility.GetSyberiaFractureChanceMultiplier()`, which occasionally caused log errors and sometimes even server crashes.
- Compatibility issues with the "Zens Immersive Login" mod:
* Added a delay for clearing Inedia-debuffs upon player spawn. This may help resolve the issue where players sometimes spawn with debuffs, which is likely caused by a conflict with one of the mods. Those who experienced this issue due to compatibility with the "Zens Immersive Login" mod and had to disable it - you can try enabling it again. I believe this compatibility problem should no longer occur.
- Compatibility issues with the "PercentageHUD" mod:
* A delay in the initialization of Inedia-badges has been added to resolve compatibility issues with the "PercentageHUD" mod, as well as with any other mods that override the "BadgesPanel" during the game's HUD initialization.
- The minimum damage threshold required to sustain deep wounds/gunshot wounds/internal bleeding has been significantly reduced for firearm damage. This should eliminate situations where a character did not receive a deep wound when armor was penetrated due to post-penetration damage reduction. It also prevented bots with reduced damage from causing injuries due to this threshold.
- The chance of receiving deep wounds from explosions, car collisions, and car accidents has been slightly reduced.

更新: 3月24日 @ 4時46分

......... 🕓 🕗 🕛 .........
InediaPain v1.4
The mod has been updated.
......... 🕓 🕗 🕛 .........
https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.4

更新: 2月16日 @ 10時47分

......... 🕓 🕗 🕛 .........
InediaPain v1.3
The mod has been updated.
......... 🕓 🕗 🕛 .........
https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.3

更新: 1月30日 @ 7時10分

......... 🕓 🕗 🕛 .........
InediaPain v1.2
The mod has been updated.
......... 🕓 🕗 🕛 .........
https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.2