Garry's Mod
PS2 Half-Life's Deathmatch Maps
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更新:1月3日 @ 18時01分
更新者:Whatamadoo

Added Waypoint
Thats the last of it...
I found a way to get pretty-close-to-original off-grid brushes, so the cliffs are pretty much the same.
The maps also a bit darker than its supposed to be but thats what happens when you overhaul the engine's lighting.

Now I can finally get rid of that (incomplete) in the title!

更新:2024年12月30日 @ 18時17分
更新者:Whatamadoo

May have missed some small things on skirmish...
My QA team (me) has disappointed me.
Maybe one day I'll be able to flawlessly upload something.

更新:2024年12月30日 @ 17時44分
更新者:Whatamadoo

Added skirmish
Surprisingly the hard part here wasn't the surrounding rocks, but the breakable angled crate.
I definitely got a bit impatient with a couple of rough spots that I'm unable to replicate exactly since they're deformed-by-compiler trash, like some specific bits of the surrounding rocks and the cannisters that fly around.
The I/O is fun though, definitely the most playful map with all the dynamic bits. Definitely a map for the admin cleanup.

更新:2024年12月18日 @ 15時18分
更新者:Whatamadoo

Added signal
this map is ripped straight from a decay mission with minor alterations, to the point where there's a couple logic entities still floating around
also! check out that tv! untouched from the original! (turned to displacements so only one side shows). What a mess!

feels as though im getting worse at this porting thing. might just be me though.

更新:2024年12月6日 @ 2時37分
更新者:Whatamadoo

Added Debris.
The fight against off grid geometry begins.

更新:2024年12月4日 @ 1時14分
更新者:Whatamadoo

My genius forgot to make a thumbnail for Water Canal.

更新:2024年12月4日 @ 0時59分
更新者:Whatamadoo

Water Canal Added

Man, why are HL:S textures different from HL1 and why are there different versions in the PS2?
They just have to make everything harder don't they.

Also I think I might've done something to Office? I don't remember.

更新:2024年12月3日 @ 12時16分
更新者:Whatamadoo