Company of Heroes 3

Company of Heroes 3

(8) Serroni Approach
Showing 11-20 of 40 entries
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Update: 10 Mar @ 4:33am

Update: 1 Mar @ 3:24pm

new update out:

* added new fog effects during first atmosphere
* reworked main trench system to allow easier escape routes
* removed and replaced dak armory visual with custom grouped assets
* added additional cover on left side fuel points
* mirrored sight blocking fire/smoke on left side

Update: 28 Feb @ 5:40am

Update: 26 Feb @ 6:25am

* updated foliage to 2.0 autumn versions

Update: 30 Jan @ 2:54am

fix has been pushed out to resolve call-in units spawning at HQ and facing the wrong direction. they now appear from behind the HQ and facing the correct direction.

Update: 29 Jan @ 7:50am

* terrain smoothing near vineyard
* general spline work
* made tracks less dark brown where it was overtuned
* removed last of the book cases

Update: 29 Jan @ 7:45am

Update: 29 Jan @ 5:12am

* updates vegetation into copses and groves across the rest of the map
* grass tweaks
* pathways added

Update: 28 Jan @ 4:21pm

* fairly sizeable overhaul of vegetation composition and placement in team 1 middle and right area

this will set the direction for the map regarding bush and tree placement.

Update: 28 Jan @ 4:42am