Total War: WARHAMMER III

Total War: WARHAMMER III

Valorkin
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Update: 18 Jan @ 6:22pm

--Valorkin culture/faction is now mixer_dom_dominion/mixer_dom_the_oculon_dominion, replacing the other faction
--Valorkin is now compatible with Cataph's Southern Realms, incompatible with The Oculon Dominion and any other faction using mixer_dom_dominion culture
--Updated Kanati unit cards, and textures
--New model for twiglings
--New model for rootmen
--New unit: Kanati Brushwalkers
--New unit: Kanati Trackers
--New Unit: Kanati Leafcutters
--Kanati replaced primal fury ability

Update: 15 Jan @ 6:02am

Updated for 6.0.3

Update: 31 Dec, 2024 @ 9:28am

--New T5 Beasts building: Sanctum
--New T5 Beasts unit: Sanctum Guardian
--Updated technology to include new unit

Update: 23 Dec, 2024 @ 3:17pm

-Fixed neutral parties technology to affect ogres and tomb kings
-Fixed starting affinity for Kislev and Southern Realms
-Added Disciplined innate skill into Stalker pool

Update: 22 Dec, 2024 @ 12:05pm

--Valorkin is now its own faction and does not replace the vanilla New World Colonies (new culture mixer_teb)
--Full custom technology tree for Valorkin
--Changed Cinderblades model
--Added Unyielding Assault attribute to Cinderblades
--Added stalking stance to Grau and Hanami

Update: 20 Dec, 2024 @ 10:01am

6.0.2 update.

Update: 12 Dec, 2024 @ 12:00pm

6.0.0 Update

Update: 7 Dec, 2024 @ 5:48pm

--New unit: Valorkin Commandos T5 Missile Infantry
--Added Devastating Flanker ability for Knights in Vortnahl's innate skill, removed recruit cost reduction
--Added faction immunity to regionless attrition
--Updated Stalker Mesh
--Stalker battle capabilities reworked
--Updated Scion and Archon weapon mesh
--Husks 60 units --> 100 units
--Husks speed --> 38
--Added global public order and corruption bonus to forest chain building tier 4
--Increased Main settlement gold generation

Update: 30 Nov, 2024 @ 6:03am

--Added plague immunity duration to all main settlement buildings
--Added plague duration -x turns to education buildings
--Economy changed. Now all buildings generate small amounts of income.
--Updated legendary lords innate skills (more refinement to come)
--Added +1 public order to outposts
--Added allied settlement outposts
--Reworked redline skills to have 3 levels instead of 1
--Added "by our blood" ability to Grimvar Spear infantry via innate skill
--Added T5 missile infantry building
--Added global lord and hero recruit rank to missile infantry building
--New Unit: Aspirants recruited at T1 Settlement Building
--Initiates and Bolters moved to T1 Melee and Missile buildings respectively
--Added Aspirants to warbands upgrades
--Fixed issue where building effects would not give proper number of levels to heroes

Update: 25 Nov, 2024 @ 7:32am

Can now demolish minor settlement buildings
Decrease bolt of smiting projectile mass and explosion radius
Removed resources from military buildings
Removed some effects from military buildings
Can now colonize ruins without game crash