Space Engineers

Space Engineers

Pipelines And Powerlines
Mostrando 1-10 de 35 aportaciones
< 1  2  3  4 >
Actualización: 23 MAR a las 19:10
por qm

- improve pipeline connection tolerance when connecting to an existing segment of pipeline
- overhaul pipeline model and collision creation to disconnect the visuals from the collision model
- small change in pipeline placement tolerance (0.92m -> 1.00m radius)
- small change in placed pipeline collision (1.25m -> 1.15m radius)
- more tolerance for building near / connecting the end of a pipeline
- overhaul pipeline model placement logic to average out stretching or squishing over the whole length
- pipeline highlighting is now the entire pipeline instead of the currently aimed at piece
- small changes to highlight colors

Actualización: 16 MAR a las 13:58
por qm

- minor adjustments to log output
- hopefully improved handling multiplayer non-replicated grid split logic

Actualización: 12 MAR a las 14:17
por qm

- minor adjustments to obstruction visualization coloring

Actualización: 12 MAR a las 13:54
por qm

- enhanced obstruction visualization to show simultaneous obstructions instead of only the first

Actualización: 11 MAR a las 15:21
por qm

- changed script folder name so that logging is more descriptive (PipeAndCable instead of Assembly)
- added voxel collision tolerance when placing pipelines that skim voxel surfaces
- added capability to keep construction preview when switching directly from welder to grinder/drill to aid with clearing obstacles; with welder, left-click a valid endpoint (but with obstructions blocking construction), then switch directly to grinder/drill

Actualización: 25 FEB a las 11:00
por qm

- micro optimization in pipeline cleanup

Actualización: 25 FEB a las 9:38
por qm

- fix for pipeline cap piece not being removed in certain circumstances

Actualización: 24 FEB a las 10:34
por qm

- work in progress

Actualización: 4 FEB a las 15:06
por qm

- made powerline start and destination check for a battery during initial placement

Actualización: 30 ENE a las 11:49
por qm

- added yellow error color to already occupied target blocks