Space Engineers

Space Engineers

Pipelines And Powerlines
Viser 11-20 af 35 forekomster
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Opdatering: 23. jan. kl. 14:38
af qm

- fix for multiplayer client cables not rendering after getting too far away (the client still knew about the connection, the visible wire just didn't unpause its rendering)

Opdatering: 23. jan. kl. 13:16
af qm

- possible fix for batteries failing to continue charging after reaching full once

Opdatering: 22. jan. kl. 20:18
af qm

- added conveyor sorters as valid pipeline destinations
- changed world shutdown logging check

Opdatering: 9. jan. kl. 13:49
af qm

- added a safety and log output for errors during grid split or merge involving cable connections

Opdatering: 31. dec. 2024 kl. 14:52
af qm

- added render distance limit to cables
- slight change to client pipe and cable disconnect logic

Opdatering: 30. dec. 2024 kl. 19:19
af qm

- removed log spam when shutting down a world with lots of pipelines and/or powerlines
- corrected up orientation of pipelines that begin at a square piston top

Opdatering: 28. dec. 2024 kl. 19:15
af qm

- loosened pipeline target collision strictness
- improved pipeline removal reliability in unusual circumstances
- altered disconnection logging (should occur more consistently rather than depending on grid/block unload order)

Opdatering: 20. dec. 2024 kl. 15:10
af qm

- reduced final pipeline piece size minimum
- made public (merry christmas)

Opdatering: 17. dec. 2024 kl. 12:27
af qm

- relaxed pipeline connection angle tolerance, slightly
- adjusted final partial pipe piece visuals to avoid z-fighting
- removed remaining chat window debug messages

Opdatering: 16. dec. 2024 kl. 11:43
af qm

- changed full container check from 100% to 99%