토탈워: 워해머 3

토탈워: 워해머 3

The Old World Campaign, Classic
34개 중 1~10개 표시 중
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업데이트: 2025년 7월 9일 @ 오전 11시 48분

Version 1.29

  • Added new mixer custom factions
  • Enabled item fusing script

업데이트: 2025년 6월 12일 @ 오전 10시 05분

Version 1.28

  • Changed Valkia to Kholek to prevent the Chaos Dwarf grudge from auto-completely on turn 1
  • Removed out-of-map regions from the grudge script, doubt that does anything

업데이트: 2025년 6월 3일 @ 오후 12시 49분

Version 1.27 (same as main mod's 3.116a update, only showing relevant things)

  • Major start pos changes:
    • N'kari added to "Aguilas"
      • Starting cult at Gualcazar
    • Malagor (re)added in Talabecland
    • Wulfrik moved to "Monolith of Bjorkil"
    • Cylostra moved to "Soleil"
    • Lokhir moved to "Tor Karyndis"
    • Rakarth moved to "Chenhild's Monoliths"
    • Grom moved back to "Orquemont"
      • Morbidus back to Black Chasm
      • Skulltakerz back to Pale Sisters
    • Skrolk hidden
    • Oxyotl and Wyrmkin hidden
    • Taurox hidden

  • Other start pos changes:
    • Order of the Blazing Sun given 2 more regions

업데이트: 2025년 5월 28일 @ 오전 7시 50분

Version 1.26

  • Added new mixer factions to start_pos
  • Make sure you've updated Mixer to the latest version

업데이트: 2025년 4월 29일 @ 오전 10시 53분

Version 1.25

  • Fixed Karak Izor in frontend
  • Removed Malagor from frontend

업데이트: 2025년 4월 27일 @ 오전 5시 52분

Version 1.24

  • Mount Zardele added
  • Cult of Sotek placed
  • Western Irrana/Abasko Mountain province change
  • Sailable rivers in bretonnia and kislev

업데이트: 2025년 4월 5일 @ 오전 4시 07분

Version 1.23

  • Added the new custom mixer factions
  • Ensure Mixer is updated before reporting any bugs...
  • Porto Real now has TEB settlement skin

업데이트: 2025년 3월 29일 @ 오전 7시 10분

Version 1.22

  • Fixed bad formatting in the victory conditions script
  • First time uploading using Runcher, hopefully everything is okay

업데이트: 2025년 3월 27일 @ 오후 10시 52분

Version 1.21

  • Updated Katarin and Kostaltyn's victory conditions to match vanilla IE

업데이트: 2025년 3월 26일 @ 오후 7시 52분

Version 1.20 (not save game compatable)

  • Updated the map, pathfinding, etc. to match the main mod (it was the Feb 26 update I think). So a couple new settlements. Don't think there's any visible new factions. And Barak Varr's port was fixed.
  • Adapted the Chaos Dwarf narrative for the smaller map, no you can't actually access this since I haven't made any chd playable.
  • Enabled the Sword of Khaine script, it's the exact same as in the main mod
  • Updated for game version 6.1
  • Enabled the new kislev and tzeentch script stuff
  • Added new mixer custom factions and cultures
  • Reordered mixer custom factions in the start_pos so they are nicer and corrected some mistakes
  • Added that new faction wh3_main_ogre_stoneshatter, not actually playable
  • Reworked the victory_conditions script set-up. It now modifies the "main" script which is in the main TOW mod's .pack
  • Endgames should be fixed, probably