DayZ
TerjeCore
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Mis à jour le : 5 juil. à 12h07

- Imporoved conditions system
- Fixed reported bugs and crashes.

Mis à jour le : 28 juin à 10h58

- Fixed a bug where copies of `cfg` files in the `TerjeSettings` folder caused problems when loading server settings.
- Changed `CustomCrafting` format from `json` to `xml`. All existing custom recipes in json format will be automatically converted to xml.
- Changed format of the scriptable areas spawner file from `json` to `xml`. The `spawn_scriptable_areas.json` file has now been moved from `mpmission` to `profiles` in the `TerjeSettings\ScriptableAreas` folder and is now named `ScriptableAreasSpawner.xml`. All data from the old file will be automatically converted to the new one.
- Added support for conditions for custom crafts (to allow server owners to customize their server in even more detail, such as adding crafts depends on skills and perks, etc.)

Mis à jour le : 8 juin à 13h20

- Fixed bug with player respawn event (when player do not die in knockout after press respawn button in UI)
- Fixed bug with player profile creation event (when player created without starting skills experience from config)

Mis à jour le : 3 juin à 8h21

Compatibility with 1.28

Mis à jour le : 31 mai à 11h07

- Fixed a bug where drinking custom liquids had no effect on the player. (Now using soapy water and decontamination solution from `TerjeRadiation` mod will give poisoning).
- Fixed minor bugs in the `Markdown` renderer widget.
- Added `Core.FixKillOnDisconnect` setting to disable the fix for killing a character when leaving the server unconscious (for servers where the character does not die when leaving unconscious or restrained)

Mis à jour le : 25 mai à 14h48

Mis à jour le : 24 mai à 13h00

Mis à jour le : 17 mai à 14h57

Mis à jour le : 11 mai à 18h06

Mis à jour le : 11 mai à 17h57