Fraymakers

Fraymakers

Scott Pilgrim VS. The World: The Mod
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Update: 28 Oct @ 9:00am

1.3.0
The 3rd Update!

[+] Fixed oversight where Cargo Throw's jump didn't work with tap jump.
[-] Forward Throw now does 12%.
[+] Up Aerial now has 16 frames of startup, 8 frames of endlag, Its sourspot hitbox does 7% and its sweetspot one does 14%.
[-] Up Aerial's sourspot hitbox now does 45 in base knockback, and it's sweetspot does 48.
[~] Scott now has a new hud to be in line with the latest one. Better stock icons will come later once the empty space oversight is fixed.
[~] Up Aerial now has a custom sound effect on its sweetspot.
[+] Jab 3's rapid-jab is now faster (Suggested by Bedoop!)
[~] The Takes Off alt is now the EX alt, based on Scott's color palette in Scott Pilgrim EX.
[+] Dash Attack's cancel window now lasts from frame 31 to frame 43.
[+] Back Attack now plays the WHOOSH_3 sound effect.
[+] Aerial Side Special's hitboxes are now faster, and the special ends earlier.
[-] Aerial Side Special now has 14 frames of startup.
[+] Dash Attack now has faster horizontal speed on startup.
[-] Dash Attack now slows downs earlier.
[+] Aerial Cargo Throw now has tighter hurtboxes.
[-] Aerial Cargo Throw now has 23 frames of endlag.
[+] Skid now looks better.
[+] Aerial Side Special now looks cooler.
[+] Forward Smash has gotten a framedata overhaul, with 8 startup frames, 4 active frames and 24 frames of endlag.
[+] Fixed an oversight where the landing attack for Aerial Side Special would using the default hitsounds.
[+] Everything that had the G0LD3N L0TU5 version's hurtboxes or were autohurtboxed were COMPLETELY OVERHAULED, with tighter and more accurate hurtboxes that are still generous and fair.
[+] The offset for the Cargo state animations were fixed.
[+] The offset for the Throw animations were fixed.
[+] The offset for the Aerial Side Special anims were fixed.
[+] The offset for the Down Special anims were fixed.
[+] The offset for the Smash Attack anims were fixed.
[+] The offset for the Parry anims were fixed.
[+] The offset for the Crash anims were fixed.
[+] The offset for the Tech anims were fixed.
[+] The offset for the Hurt anims were fixed.
[+] The offset for the Ledge anims were fixed.
[+] Ledge Getup has been visually overhauled.
[+] Crouch is now faster, ends on frame 12.
[+] The offset for the Airdash anims were fixed.
[+] The Bass Simulator is here! press down + taunt button, play your favorite tunes, and anger everyone to comedic levels! Press down + taunt again to hide the instructions UI, or just press taunt to get out of the Bass Simulator.
[+] Scott Pilgrim X Hatsune Miku: Project Sekai! Added a new Shiho Hinomori alternate color to his already vast selection of alts.
[+] Scott Pilgrim finally has a Final Smash! Gigabreak, the most self-indulgent and overly flashy super move is finally in your hands! Break your limits and break your opponent's mind, body and soul!

Update: 21 Jan @ 9:45am

1.2.0
The Refinement Update

[+] Scott now has a new CSS render, taken from the beta title screen!
[+] The code in Script.hx has been reformatted on top of Whimz's Complete rewrite of Scott's cargo throw states.
[+] Plenty of hitboxes have been tightened and made more accurate to what the animations show.
[+] Up Aerial's sourspot now has a knockbackGrowth rate of 35.
[+] Up Aerial's Sweetspot now does 8%.
[+] Jab 3's finisher goes farther to address the complaints of it constantly missing.
[+] A new Neutral Aerial has been added, with unique framedata and stats.
[+] Dash Speed is now 11.5.
[+] Initial Run Speed is now 6.75.
[+] Up Special and Aerial Up Special now act more similarly, the last hit stuns longer, and its knockbackCap is 200.
[+] Side Special now has 10 frames of startup and 12 frames of endlag, making it overall faster on the uptake, has a higher baseKnockback of 45, and it no longer has reversibleAngle toggled.
[~] Side Special now has appropriate VFX and the SFX has been relocated.
[+] Down Special's counter detection boxes now last for 15 frames, and the overall animation is now 44 frames long, making it shorter than the old one.
[+] Aerial Down Special now shares Down Special's attributes, so they're no longer different.
[+] Neutral Special now has new button prompts based on Incineroar's Fraymakers buttons. Making it easier to understand.
[+] Dash Attack now acts more like the game's, so you won't miss very obvious Back Tilt hits if you cross-up an opponent.
[+] Scott now has SFX for walking, cargo-running, running and skidding and taunt.
[~] ALL of Scott's alts have been altered to accurately represent Paul Robertson's original colors in the cases where the base colors are used.
[~] The Takes Off alt has been altered to reflect the colors from the kissing sprite from the show's intro. (I might change this later, honestly.)
[+] In honor of BlackDevilX, the creator of Final Fantasy Sonic X, Gigabreak has been added as an alt.
[+] Scott now has an Up Emote and a Side Emote, complete with SFX from Sonic CD.
[?] Hold Up + Emote whilst using the NegaScott alt, you'll be in for a surprise.

Update: 29 Oct, 2024 @ 11:29am

1.1.0
The Cargo Update

Whimz was kind enough to send a whole slew of code optmizations in Scott's way, which were...
Cargo Throw recieved an overhaul, it now operates with a state machine, thus making it a lot easier on Fray. (In layman's terms, no more Memory Leaks!)
killNSFX (the function to disable the looping bass riff) is now much more streamlined and it works much better with less spaghetti code.
"tick" variable was randomly between some functions when they should be at top of script so they were moved to top.
Variable names were not good, so they changed some of them to be more descriptive.
Arbitrary functions in script were removed.
Unessecary "_air" versions of animations were removed.
self.move(); for both ledge_climb and knocked_out were removed, and I won't be adding them back until I find a way to make them work

However, I also did some things too!

Added footstep sounds for walk_loop, run and cargo_run
Added dash sound for dash (edited by me using smash 4 Wario's dash as a base)
Added appropriate sfx and vfx for the cargo versions of jump squat and land
NegaScott (and CrimsonScott) now have the green-colored Bass Guitar.

Update: 26 Oct, 2024 @ 12:15pm

0.0.1
The first Update!