ENDLESS™ Space 2

ENDLESS™ Space 2

Zen Balance for patchpreview
Showing 1-10 of 29 entries
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Update: 29 Jun @ 3:32am

Temporary update:
Dust inflation factor reduces to one tenth;

Update: 21 Apr @ 7:56am

Faction traits related to star system trade value will now affect the basic output of trading companies;
Bombardment damage adjusted to 80%;
Biophobic provide +8 approval per population on sterile and -8 approval per population on fertile currently;
Removed Burrows;
Replaced the position of EMP beam and EMP missile;
EMP beam only disable weapons for 5 seconds currently;
Xenotourism Agencies provide +2 dust per population on planets, and +4 dust per population on planets with luxury deposits;
Temporarily removed science to industry system improvment.

Update: 20 Apr @ 4:35am

Faction traits related to star system trade value will now affect the basic output of trading companies;
Bombardment damage adjusted to 80%;
Biophobic provide +8 approval per population on sterile and -8 approval per population on fertile currently;
Removed Burrows;
Replaced the position of EMP beam and EMP missile;
EMP beam only disable weapons for 5 seconds currently;
Xenotourism Agencies provide +2 dust per population on planets, and +4 dust per population on planets with luxury deposits;
Temporarily removed science to industry system improvment.

Update: 12 Apr @ 11:09pm

Jenes adds an anormaly "Huygens Ring";
Cost reduction of Shadow Banking;
Skillful Traders provide 50% star system trade value currently;
Accelerated Production of Lumeris provides 10% buyout reduce on constructions and ships;
Lumeris no longer has Kingpin Executives ;
Luxuries Lottery provides additional 5 approval currently;
Glorification of the Gorgeous provides 10 apporval and 5 apporval per luxury deposit currently;
Influence specialization will provide additional influence output on temperate planets;
Punctuated Evolution Foundation provides an additional 4 science per populations;
Careful Sweeping provide 50 dust per system level currently;;
A series of changes regarding modernization;
A series of changes regarding dust buyout.

Update: 12 Apr @ 8:00am

Temporary update:
Punctuated Evolution Foundation provides an additional 4 science per populations;
Careful Sweeping provide 50 dust per system level currently;
Fixed an issue, Filter Barges has returned to normal currently.

Update: 8 Apr @ 5:25pm

Systems with System Battery will no longer be slowed down by singularities(Stasis Singularity will still freeze the construction queue);
The food provided by Colonial Technology is no longer influenced by percentages;
Boreal science +1, jungle industry +1;
The level 1 law of the republic ecologists party has been reduced from 10% FIDS to 7.5% FIDS/planets with anomalies;
Ministry of Truth now provides 5 maximum command points, 100 manpower per turn, and 100 manpower per turn per heroes assigned to a fleet;
Punctuated Evolution Foundation of Riftborn has been changed to 2 science per population on cold and 2 science per population on sterile;
Freehold Fanfare will not further reduce growth production to systems;
Material Expertise provide 2 Titaniums and 2 Hyperium currently;
Reduced the cost of Hive Hall;
Planet Brokers provide buyout ability and a 20% buyout reduce currently;
Cancel the limit of Science surplus;
The industry costs of Trade Clearing Bureau have been adjusted back to be consistent with the original version;
Moon exploration will not fail currently;
The strategic resource cost of Consctription Complex has been reduced to 20%;
A series of balances for mining probes;
Corrected some simplified Chinese translations;
Fixed an issue where some English text was not displayed correctly;
Fixed an issue where the modification to move the Deep Space Fuel Scoop did not take effect correctly.

Update: 1 Apr @ 3:44am

Temporary update:
Modernization costs 1 industry, which will solve some gui problems;
Reduced the cost of material expertise;
Fixed an issue that caused changes to infinite system improvement to not be fully implemented

Update: 23 Mar @ 11:14pm

Temporary update:
Fixed an issue that caused an unexpected increase in the cost of the ark

Update: 23 Mar @ 10:16pm

Temporary update:
Fixed an issue that caused an unexpected increase in the cost of the ark

Update: 23 Mar @ 9:33pm

Temporary update:
The collection status 3 of United Empire has been reduced to 0.1 influence per 1 industry spent;
The upper limit of essence provided by Ark has been increased by 25%;