Company of Heroes 2
NHC2 Mod
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Обновление: 22 авг в 10:41

Global
• Ended the support of the Classic hotkeys
• New 'Overdrive' icon ability from Halftrack Transports
• All Halftracks & Bunkers have 10 reinforce range
• All Vehicles if has Ac/De-celeration at veterancys will give by +20%
• Scouts can no longer be killed by blizzards
• Removed reduced accuracy from 'Suppressing Fire' ability
• Reduced construction time from building production Tier 4 & 5 (Tier 4 35 > 30/Tier 5 50 > 35)
• Setups the trucks no longer gives experience
• All Flaks & Bofors damage and accuracy has increased
• If a command or ace vehicle abandoned the command crew will be dead & this vehicles will be regular vehicles (But the skin still remains)
• All Mortars have increased the scatter
• All the upgrades are unlocking heavy tanks removed the manpower cost and fuel cost are 75
• Change all the Mines munition cost
• Now all the factions are starting resources are (400 Manpower) & (15 Fuel)

Axis
• SdKfz 251 Half-track Transport replace the 'Schu-Mine 42' ability with 'Overdrive' ability
• Changes the munition explosion effect from Flakpanzer IV 'Ostwind'

Soviet
• New ability 'Anti-Tank Gun Ambush Tactics' from Anti-Tank Guns
• Changes the icons from ZiS-3 76mm Field Gun & SU-76M Assault Gun the 'Light Artillery Barrage' ability

Wehrmacht
• Stormtroopers now have First Strike Bonus
• Changed the symbol icon from Captain Shultz
• Remove the 'HEAT Shell' ability from StuH 42 Ausf. G and replace with new ability 'Rapid Fire'
• Reduced recharge time from Panzer IV F1 'Rapid Fire' ability 15 > 10 and also need 1 veterancy
• From Leutnant 'Force Retreat' ability can targeted in the friendly command territory
• Added ability 'Rapid Fire' ability from Panzer IV Command Tank & from Panzer IV Ausf F1 added ability 'Smoke Shell'
• SdKfz 222 Scout Car & SdKfz 234/1 Armored Car removed the increases the sight radius at 2 veterancy
• Tiger Ace 205 change to HE or AP rounds the time has removed instead goes with the reload time
• Tiger Ace "Spearhead" ability moved to Veterancy 1
• Removed the four field S-Mines now can place only one without the signs

US Forces
• New unit Bazooka Team Squad
• New Construct from Engineers M1A1 Anti-Tank Mine
• Paratrooper Support Squad has change (I didn't modded this unit)
• Reduced the Manpower cost from Airdropped Combat Group radar commander ability 380 > 300, removed the Munition cost & M1 75mm Pack Howitzer, and change the name to Paradrop Paratrooper Support Squad
• WC54 ¾ Ton Ambulance has new aura Medkit Supply
• Removed the M1919A4 HMG Team
• WC51 Military Truck changes the weapon .50cal to .30cal & changes Munition cost from 'Browning M1919 Machine Gun' upgrade 45 > 30

OKW
• New unit Wolfgang Berger when the King Tiger Ace was destroyed and you can put inside Wolfgang Berger in King Tiger to become ace again
• New name from the production buildings (Battlegroup Headquarters > Kampfgruppe Kompanie, Mechanized Regiment Headquarters > Panzer-Jäger Kommand, and Schwerer Panzer Headquarters > Panzer-Support Kommand)
• New unit Sabotage Squad from the Scorched Earth Tactics commander
• Panzergrenadiers replace construct Reinforced Steel Barricade to Razor Wire
• Removed construction menu from Tank Hunters & 'Booby Trap Point' ability, new veterancys and new ability "Attach Hafthohlladung"
• Kampfgruppe Kompanie reduced Fuel cost 50 > 25
• Panzer-Jäger Kommand increased Fuel cost 35 > 50
• Increases armor from Kübelwagen 3 > 4
• Remove the Munition Supply aura from Opel Blitz Cargo Ambulance Truck instead replace with new aura Medkit Supply
• Added 'Prioritize Aircraft' ability From Flak Emplacement
• Super Zombie in 3 veterancy can crush light obstacles
• New ability icon from 'Battlefly Bombs' commander ability
• New ability 'Main Gun: Load High Explosive' any who has Flak gun (Available only on "Luftwaffe Tactics" Commander Ability)
• Flak Emplacement 20mm Rate of Fire 3 > 6
• Flaks He rounds deals X2 the damage to buildings & more damage to planes (Available only on "Luftwaffe Tactics" Commander Ability)
• If you captured any Wehrmacht tank will add 'Emergency Repairs' ability
• sWS Supply Half-tracks to unlock needs 'Escalate to Battle Phase' upgrades
• MG34 Team Weapons Squads no longer needs requirement to unlock
• King Tiger "Spearhead" ability moved to Veterancy 1
• Pantherturm and Mortar Bunker now can have up to 5 Veterancy
• New portrait icon from SdKfz 250/3 Funkwagen "Vampire" Halftrack
• Removed the red smoke from 'Butterfly Bombs' commander ability

British
• New Radar commander ability 'Designate Command Vehicle' from Power Page
• Added from Royal Engineers cab construct Sandbags
• Royal Engineers now can camouflaged automatically in cover if upgraded the PIAT launcher and bring back the 'Destroy Cover' ability but if you upgraded the Minesweeper will swap to Democharge
• Vickers Heavy Machine Gun Team replace the 'Defensive Set-up' passive ability with 'Armor Piercing Rounds' ability
• Remove Building Repair & Constructions from Infantry Section Canadian, replaces the Mills Bomb granade to Light Gammon Bomb, added 'Field First Aid' ability, & added upgrades 'Rifle Grenades' and 'Assault Package'
• Replace the 'Paradrop Ernest Smith and Frederick Topham' abilty from dispatch in Infantry Section Canadian to dispacth in Radar
• Changes the icon from 3-inch Mortar Emplacement
• Removed the 'Vehicle Crew Repairs' ability from all the tank vehicles
• Removed Horizontal Speed from Centaur AA Mk. II Cruiser Tank '20mm Strafing Fire' ability
• Tommy "cover combat bonus" now gives Accuracy + Cooldown +10%/-20%
• To unlock the Mortar Team & Highlanders needs the Lieutenant
• Removed the 'Vehicle Crew Repairs' ability from M5 Halftrack
• Changes the fuel cost from Jeep Field Support 30 > 50
• Changes the manpower cost from Jeep Armor Command 450 > 400

AI Changes
• Only four Bunkers can constructed
• Only three Kubelwagen on the field
• US Forces can build two WC51 Military Truck
• The AI behavior has changed (it will be similar to Zycat Mod)

Bug Fixes
• Engineers Paratroopers Squad didn't have the blowtorch animation
• Blackmore had the wrong repair ability
• Sherman Crocodile the Smoke Screen ability was locked
• OKW units if the soldier have Kar98k rifle and dies the Kar98k is floating (Only if you have turn on the physics)
• The abandoned M1 75mm Pack Howitzer, Land Mattress Rocket Launcher, Le.IG 18 Support Gun, and Raketenwerferfer 43 AT Rocket Launcher are pickup in the air
• Panzergrenadier Tank hunter squads didn't had Anti-tank grenade
• If Wreck T-34/76 Destroyed and has the Armored Skirts the Armored Skirts are floating
• 'Destroy Cover' ability can destroy a bridge instant
• King Tiger the Prioritize Vehicles toggle ability it wasn't working
• Panzer II Ausf. L 'Luchs' has the MG34 coaxial can firing 360 degrees
• Some medkits it doesn't heal any hero unit
• StuH 42 Ausf. G & Churchill V 'Barrage' ability the projectile spawns in the wrong location
• Churchill V 'Barrage' ability can't firing at the back any tall building blocking the shot
• British if you upgraded the Population Level 3 will increased by 25 instead by 50 and also Population Level 2 and 3 didn't have the help texts
• SdKfz 251 Half-track the 'Mobile Observation Deploy' ability needs 2 Command Points
• Royal Engineers can repair the Tank Hunter Infantry Section
• OKW Command Panther has ability to Disembark
• Pak 43 88mm AT Gun if abandoned and recrewed again will start targeting infantry & the 'Prioritize Vehicles' ability it wasn't working
• Black Prince hull sometimes doesn't appear to the enemy eyes
• SdKfz 251 Half-track Transport the 'Spotting Scopes' upgrade it didn't work to increases sight radius

Обновление: 27 июл в 5:00

Early update

Global
• All LMG weapons have been Rebalanced

US Forces
• Added Weapon Rack from Weapon Support Center

British
• We bring back the weapon racks from Forward Assembly and if you upgraded will give you reduced cooldown to the grenades (Only for British)
• Advanced Assembly upgrade change the cost 200 Manpower > 60 Munition

AI
• Building bases spawned and starting with construction time

Bug Fixes
• ISU-152 the top gunner can firing during the Vehicle Crew Self Repair ability is active
• You can any build inside to territory point

Обновление: 21 июл в 6:50

Global
• Mortar Teams can go inside in the Trench (Not the 120mm ones)
• Removed the Horse unit
• Removed Manpower cost from Fire Pit
• Now the Recovery Vehicles can repair damaged bridges

US Forces
• Added .50 cal Browning M2HB Machine Gun from Super Pershing

OKW
• Increases the Munition cost from Anti-Tank grenade 25 > 30

British
• New portrait icon fron HMG Team
• Removed the Recon Sweep from the Radar (it will be added again on the next update to other place)

AI
• Can only build up to four Goliath at a time
• All Commander abilities has increased the Recharge times by +50% and now every ai they can choose their commander abilities in random (up to 3 only artilleries or air strikes if selects both some bombs or planes will be missing) they can still use Coh1 abilities but now are sharing the Recharge times

Bug Fixes
• Recovery vehicle can't repair the wreck M7B1 Priest and can't salavage the BM-13 Katyusha
• Can't Left-Click Dispatch Sergeant Squad in FoW
• KV-8 can't change the weapon if you decrewed
• Vehicle Crew can't exit the vehicle from SdKfz 251/20 Half-track w/ Infrared Searchlight
• British Tanks Emergency War Speed ability it doesn't lock if is Hulldown

Обновление: 10 июл в 2:37

Hotfix Update

Global
• Bridges has increased the health

OKW
• New portrait icon from 10.5cm leFH 18 Artillery

British
• Smoke Assault Radar commander ability moved Artillery page > Power page

Bug Fixes
• Sector Air Cover commander ability can targeting enemy aircrafts
• KV-2 didn't have the correct damage
• If you capture Like Pak43 or Artillery Gun you can disappear and refund the resources with Transfer Order ability

Обновление: 8 июл в 9:33

Global
• Plane crashes the damage & AOE have been increased, small constructions like the bunker for example they can be instant destroyed
• All Assault guns the accuracy to pinned units has increased -50% > -25%
• Added from All Engineers if have 'Wire Cutters' ability, the icon will be from the portrait
• New changes to the all submachine guns (the important is now they are dealing more damage in near distances) also the hero units the same
• New changes to all the Vehicles Max Speed (now the vehicles will move at half the realistic speed)
• Change the cost from Weapon Supply Trucks Fuel: 50 > 20 & Munition: 60 > 30
• Change the friendly damage are dealing -95% > -65% at all AOE damage distances
• Heavy Explosions are dealing 100% the damage to friendly fire
• Now the Stun Grenades can Stun the team weapons
• All Team Weapons (Like Mortars & AT-Guns) if abandoned the weapon then squad will retreating to entry point
• Grenades the Mid Distance Damage they have been slightly increased & Far damage Distance have decreased

Axis
• Kampfkraft Center has new explosion effect and also added smoke effect if is mid health and in low health has fire effect
• Bundled Granade far Distance Damage has decreased but Near AOE Distance has increased

Wehrmacht
• Urban Assault Panzergrenadiers MP40 now has the same stats like the Assault Grenadiers

US Forces
• 505th paratroopers Able, Baker, and Frank Craft Veterancy 3 now gives -32% received accuracy
• Mackay Veterancy 3 the Armor has decreased 0,4 > 0,25 and received accuracy -10% > -23%
• Dozer Blade upgrade now cost only Munition
• 105mm Sherman now the bulldozer needs upgrade

OKW
• Added Booby Trap Point ability from Panzergrenadiers Tank Hunters
• Voss Veterancy 1 received accuracy had decreased -10% > -23%
• New ability from Voss if upgraded G43 deadly Rifle you can swap weapon back to STG44 SMG
• Flak Emplacement now can get veterancy
• Sniper "rapid fire ability" the accuracy has decreased & rate of fire has increased on far-mid distance but on near distance the rate of fire has decreased and on veterancy 4 "heal while out of combat" is increased to 8 per sec
• Added voice lines from the Sws trucks if are setup & also new potrait from SWS Half-track Repair Station and SWS Half-track 3.7cm Flak Cannon
• Changes the skin from SdKfz 221 Armored Car

British
• Tommies can construct defensive bunkers (it needs the defensive upgrade to unlock)
• Sergeant Tommy the accuracy has been slightly decreased & received accuracy from -20% > -30% and they get +15% Weapon Cooldown penalty if they are not in cover, in cover they are get -20% Weapon Cooldown & +10% Accuracy also now the cover combat bonus works when they are in garrison & on Veterancy 3 the received accuracy has decreased -10% > -29% and the lee rifle now have a little suppression
• New model from Mortar Team and new skin from HMG Team
• Added voice lines from the Jeep Headquarters if are setup

AI
• All commander abilities like artilleries and aircrafts have +15% more recharge time

Bug Fixes
• Conti had wrong repair ability
• Royal Engineers can upgrade Minesweeper with a PIAT launcher
• OKW Sniper on veterancy 5 the 50% accuracy didn't worked & detect camouflage has changed the veterancy title to be more easily to understand how far can detect the enemies when they are camouflage
• Medical Station & Top Secret the medics can't put the wounded soldier in the Medical Station or Top Secret
• Some Aircrafts didn't have the correct damage
• Some Weapons had -50% Penetration when the enemy was in the Water
• Model 24 Stun Grenade ability can't stun hero units
• SdKfz 221 Armored Car didn't have the correct crew model
• PM-41 82mm Mortar Squad Fires low angle
• Goliath can Transfer Orders to give you 50+ Munitions

Обновление: 24 июн в 9:08

Global
• Suppressing Fire ability (For vehicles has Top Gunner) now cost 20 Munition

Wehrmacht
• Pioneer 2 Squads now they have same construction speed like the 4 pioneer squads

US Forces
• Mackay & Able Thompson accuracy has been decreased (New: accuracy increases depending to how many enemy groups are)

British
• Removed Crew Self Defense ability from Churchill MK. V

Bug Fixes
• The Black Prince hull was missing to the enemies eyes (it was very buggy and hard to fix it so the Hull it only appears to the enemy eyes when the black prince is on the combat state) rarely times the enemy can't see the hull if the black prince is on the combat

Обновление: 22 июн в 8:57

Wehrmacht
• New unit Panzer III Medium Tank

US Forces
• Able the accuracy has slightly increased and Veterancy 3 accuracy has increased from 50% > 60%
• Baker Veterancy 3 Bazooka damage has increased from 50 > 50% and Reload from -70% > -65%
• Able & Baker now they can gain experience faster

OKW
• Voss now has a chance to hit a headshot to the enemy hero units and zombies like the snipers (Headshots deals 500% the damage and ignores infantry armor) also works to his STG44 the same
• Voss STG44 the Cooldown has increased from 0,9 > 2,75 and Cooldown multiplier Mid-Near distance from 1 > (mid 0,75) (Near 0,5)
• Super zombie health has been increased, now he has X6 the infantry health instead X4 and veterancy 2 health has been decreased 100% > 50%
• Panzer grenadiers target size has been decreased from -20% > -23%
• Upgrade Veteran Sergeant received suppression has been decreased -20% > -25% and Manpower cost 225 > 230

British
• New model for the Black Prince and also removed the veterancy 1 crew will defend tank from inside with small arms & new changes to his veterancy
• Sherman Firefly Rockets now have the correct damage

Bug Fixes
• Sherman Firefly the armor was too high
• Cromwell Mk. IV and Sherman Firefly Tank Commander will disappear if the tank crew exits the vehicle
• M5 Halftrack Transport if the gunner killed can countine firing if are units inside
• SdKfz 251 Half-track if is abandoned with Flame Projectors upgrade and recrewed the mg gunners appears
• The CoH1 Grenadier model doesn't have gibs physics

Обновление: 17 июн в 1:18

Global
• The HMG Bunkers have the same stats like the Team Weapons Squads HMG, but they have -10% less accuracy but the suppression is increased by +25%
• Top Gunners also can killed by Flames
• Secured Resourcing upgrade from Observation Post to unlock needs the Level 2 Production upgrade are from Supply Yards or Kampfkraft Centre
• New upgrade from Observation Post "High Production" upgrade (Can only upgrade once)
• Removed the increase the armor from "Secured Resourcing" upgrade
• Hold Fire toggle ability has the correct toggle icon
• All Engineers have 100% construction rate and US Assault Engineers & Fallschirmpioneer have increased by +25%
• The Max number Engineers that can work on the construction at the same time changed 8 > 12
• Increased the Fuel from the territory points upgrades, abilities, etc.

Axis
• Mortars the "Incendiary Mortar Barrage" ability needs 1 veterancy for OKW needs 1 veterancy or Unlock Incendiary Grenade

Soviet
• Change the model flag object from Headquarter
• New Portrait icon from T-34/85 Red Banner

US Forces
• New Unit Corporal Riflemen Squad
• New icons from M45 Quadmount Emplacement
• Mackay Thompson accuracy has slightly increased

OKW
• New model from Panzergrenadiers and Mortar Team
• Zombies Squads are don't wearing Stahlhelm and also new portrait icon
• New Portrait from Super Zombie
• Super Zombie change the upgrade Top Secret to Minigun
• Top Secret change to unlock the zombies needs 6 Wounded Soldiers
• Angry Mode ability from Zombies drain health 8 > 2 per seconds when active
• Super Zombie can go inside in the building
• Voss the stg44 the far accuracy has increased but the burst duration on far distance has decreased & headshot chance critical to infantry units has decreased 5% > 2% and the accuracy & damage to covers have decreased from 100% > 90% (Damage to green shield 100% > 50%)
• Voss sniper G43 Sniper rifle now ignores covers and the Cooldown has increased but the cooldown decreases in Mid,Near distances
• Voss added 20% Cooldown in Veterancy 2

British
• Added Effect from territory if the any Jeep Headquarters is setup in territory

Bug Fixes
• Forward Observation Officer didn't have the 2 & 3 veterancy
• Hero of the Soviet Union upgrade from IS-2 Ace didn't have hotkey
• Horse Camouflage ability in the portrait has a black box which should be an icon
• Order 227 commander ability the buff ended before the time ends
• British Light Vehicles Crew has the Building Repair ability
• SdKfz 251 'Walking Stuka' the incendiary didn't have correct damage
• Field Hospital when the medic going to pickup a wounded soldier the population will decreases (So instead the wounded soldier will be killed if the medic picked, but still carrying the wounded soldier)

Обновление: 9 июн в 12:49

Global
• Rebalanced the base Bunkers, and they have been weaken so now they don't deal to much damage to armor vehicles but still very deadly to the infantry

Wehrmacht
• Removed the soviet voice line if you unlocked the Zeal commander passive

Bug Fixes
• Engineers can repairing wreck Anti-Tank Guns
• Recovery vehicles can't salvage the abandoned M3A1 Scout Car

Обновление: 8 июн в 8:52

Global
• Balanced the resources units
• New ability "Suppressing Fire" from any vehicle has top gunner
• Changed the icon "Mobility Damaged" critical
• Added some voice lines from custom commander abilities and upgrades
• New ability "Lock Position" from all the Anti-Tank Guns Pits
• Halftracks and Scout Cars the gunner can be killed

Axis
• Change the Panzer IV name Ausf. J > Ausf. H

Soviet
• ISU-152 Heavy Assault Gun remove the "Tank Ambush" toggle ability to replace the "Suppressing Fire" ability

Wehrmacht
• Production Buildings the Turrets can be killed
• The Command Panzer now gives received damage to all allies emplacements
• New unit Opel Blitz Transport Truck
• New Portrait from the Bunker Nest if upgrade the Medical Station & Command Post
• New icon from Tiger Ace "205" Dispatch ability
• New commander ability from the Radar Stormtroopers they can spawn in the ambient buildings
• StuG III Ausf. E in the portrait icon has the top gunner

US Forces
• New icon from Rangers
• M26 Perhing Ace (From Armor Company commander) has now 5 veterancy

OKW
• New portrait icon summer from Tiger PzKpfw VI
• If Production Building destroyed the objects also will destroyed
• Removed 'Hardbrake Mode' ability from Kübelwagen
• Change the supply object model from Schwerer Panzer Headquarters
• Fallschirmpioneer can't pickup weapons if upgraded the "3 x Fallschirmjägergewehr 42" upgrade

British
• Added "Self Destruct" ability from Forward Assembly
• Added new upgrade from Churchill vehicles 'Top Gunner' and remove add top gunner
• New unit Forward Obeservation Officer
• New icon from Captain
• New icon from the 'Swap Vehicle' toggle ability from Field Support
• Coordinated Fire ability reduced Munition cost 45 > 30
• Updated the veterancys from Lieutenant and Captain
• Victor Target ability decreased the range at 50 > 35 but at veteran 1 it will get the range back at 50

AI
• AI at the Mid Game can't use weak units

Bug Fixes
• If some balistic weapon hit the US or Soviet Anti-Tank Position Emplacement do some weird physic
• Wehrmacht AI can't construct production buildings if they are destroyed
• Pathfinders appear at the entry point instead of the Production Building
• Sherman Calliope and M7B1 Priest can capture territory points
• Recovery Vehicles can't salvaged HMG, Mortars, and Anti-Tank Weapons
• Leutnant can dropping Mortar Barrage at the enemy HQ
• Churchill V the "Prioritize Vehicles" toggle ability it doesn't work
• OKW Tiger PzKpfw VI the top gunner can't die
• M3 Halftrack didn't have the correct crew model
• Partisan Troops the "Anti-Personnel Package" upgrade had two Molotov Cocktail tooltips
• Partisan Troops pickup 4 slot weapons
• Partisan Troops & Fallschirmjager commander ability who spawed in ambient buildings also can spawed in Bunkers and even in the your Headquarter
• AI Soviet & OKW dropping paratroopers when the match started (If you have selected High Resources)
• Pak 43 Emplacement the "Target Weak Point" ability at 2 seconds the ability will be canceled
• Flak Emplacement can retreat if the Soviet drops Propaganda Artillery
• Hetzer Top Gunner can firing even if is killed

The New Portrait icons Rangers and OKW Tiger Tank is by BummKnallPeng