Rivals of Aether

Rivals of Aether

Employee
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Uppdatering: 4 okt @ 12:40

v1.28

employee

Fair (Yield Sign, Stop Sign, Shovel):
- Late hitbox shrunk horizontally to not hit as behind/inside Employee.

Bair:
- Shotgun hitbox shrunk slightly.
- Body hitbox shrunk slightly.

Dair:
+ Final hit angle 70 -> 80.

Buff to help Dair in its niche as a combo tool a little more.

Uspecial (Fail):
- Employee can no longer wall jump cancel this move.

This nerf is less bad than it actually sounds since he goes into pratfall pretty quickly– this is mainly just to address the fact that some people actually think no item Uspec is BETTER than Jetpack now, and to be consistent with things like pillarless Kragg Uspec (which he also can't walljump cancel until he goes into pratfall).

Uspecial 1 (Jetpack):
+ Reverted previous maneuvering speed nerf.
+ Reverted previous endlag nerf: 10 -> 8.

Uppdatering: 31 aug @ 21:55

v1.27

General:
~ Added Miiverse compatibility with a total of 4 posts, including a special variant of one against a certain character. Thank you to Mallow and Redquote for their contributions!

Uppdatering: 24 aug @ 2:52

v1.26

General:
- Walk accel 0.5 -> 0.2. I don't know why this was so high.
- During Jab, Fstrong charge, and Ustrong charge, Employee now must take a few frames to accelerate to walk speed, rather than instantly moving at walk speed. This is to be more consistent with the walk state in-game, but is also technically a nerf as it weakens his whiff punish game a bit.
NOTE: When either of the strongs are used out of the middle of a walk at full accel or a run, Employee will still instantly start at walk speed.
+ Overtime Bonus % gained when damaging opponents: 0.2 -> 0.25.
~ Added Vortex Gallery alt.

Jab:
- Jab 3 / rapid jab endlag 10 -> 12.

Bair:
~ Body hit KB scaling 0.8 -> 0.6.
~ Body hit base hitpause 8 -> 7.
~ Body hit hitpause scaling 0.8 -> 0.6.
~ Body hit angle 45 -> 50.

People seemed to be annoyed that the "sourspot" of Bair was basically a DI check kill move on top of the fact that the shotgun hit was already really good at killing people. These stat tweaks are less nerfs and more a retuning, and are meant to tone down Bair's absurd kill potential while providing Employee a new combo tool.

Nspecial (Terminal Access):
+ During the startup of this move, Employee can now buffer the strong stick macros during startup to instantly access a certain slot (Up for melee weapons, Left/Right for Fspecial tools, Down for Uspecial tools) rather than having to wait until the menu actually appears.

Fspecial 2 (Zap Gun):
+ When landing this move in the air, Employee now stalls during the endlag as well to leave him at less of a disadvantage.
~ Shortened width of detection hitboxes slightly. This is less meant to be a nerf and more a QoL change to prevent rare situations where the very very end of the scan hitbox would activate the move but have it whiff completely.

Uppdatering: 28 jul @ 20:15

v1.25

Uspecial 1 (Jetpack):
- Endlag after Employee stops using the jetpack 8 -> 10.
- Maneuvering speed slightly reduced.
- Number of times jetpack can be thrust midair repeatedly before exploding 4 -> 3.
~ "Warning" sound that plays when jetpack fuel is low now also plays when it's about to explode after thrusting it repeatedly.

A few more nerfs to Jetpack to further weaken its camping/stalling potential.

Dspecial (Scan / Sell):
~ Fixed a bug that could possibly cause desyncs online when finding the "Soccer ball" scrap.
~ Chance of finding a certain rare piece of scrap increased slightly.

Uppdatering: 20 jul @ 21:25

v1.24

General:
~ "New creature sent to terminal!" notification easter egg is now displayed on the top of the screen rather than where the opponent was scanned to be less disruptive.
~ Fixed a bug where scrap with a looping sound effect (Teeth and Toy robot) would not stop the sound effect from playing when destroyed under specific circumstances, such as being inhaled by Kirby or absorbed by Glare's prisms.

Ftilt:
+ BKB/KBS increased: 6/0.6 -> 6/0.7.

This move is based off of Ganondorf's Ftilt, but was made much weaker due to the fact that things like the yield sign are already pretty good at killing + it's advantageous to Employee due to the very low angle giving him room to collect scrap or browse his terminal. I realized however that this might be a little TOO weak for how slow the move is, so this should remedy that a bit.

Uppdatering: 11 maj @ 21:45

v1.23

General:
+ Leave ground max with the shovel equipped 6 -> 6.5.
+ Max jump HSP with the shovel equipped 6 -> 6.5.

Small buff to the shovel's movement potential to compensate for the yield sign's nerfs and to slightly carve out the weapon's niche more. In hindsight it didn't make much sense to me that both the stop sign and the shovel had the same grounded-aerial-transition stats.

Uspecial 1 (Jetpack):
+ Reverted refuel rate nerf when touching the ground: 150 frames -> 120 frames (from empty).

This might've been overkill on top of the nerf where he no longer gets fuel in hitstun.

Uppdatering: 27 apr @ 23:34

v1.22

A minor rework to Employee's gimmick to make it a bit more interactive and satisfying, rather than having him have to rely completely on camping and spamming Dspecial.

General:
~ Added victory BG.
~ Added the following alts:
Phasmophobia
Content Warning
R.E.P.O.
+ Added Overtime Bonus to Profit Quota. This is an invisible percentage (max 50%) built up based on Employee's performance throughout the match. When scrap is sold via Dspecial, this percentage is taken from the scrap's total value and added as additional credits towards Employee's quota.
- Starting at quota rank 2, Employee now must pay a fine from his accrued credits whenever he dies (he is not able to rank down from this, however). This fine increases as he ranks up.
~ Credits gained, overtime credits gained, and death fines are displayed as a brief notifications on the HUD.

See the "Guide to Quota Ranks" Discussion on Employee's steam page for a more comprehensive guide on how the Overtime Bonus works.

Dspecial:
- Scanning opponents no longer doubles the value of the scrap Employee finds.

This interaction felt a bit counterintuitive due to the scan lacking a hitbox, which would often lead to opponents attacking Employee while he's vulnerable and causing him to lose the scrap anyway. It didn't make much sense thematically in hindsight, either.

Uppdatering: 13 apr @ 10:41

v1.21

General:
- Employee's leave_ground_max and max_jump_hsp now change with his weight (both minimum 3 at max weight, max 6.5 at 0 weight) rounded to the nearest 0.5. For reference, while not carrying any scrap, this is a nerf to his overall aerial movement when possessing the yield sign (6 -> 5.5), while the stop sign and the shovel are unchanged.
- Employee's waveland friction now changes with his weight (0.2 at max weight, 0.11 at 0 weight). For reference, this makes his wavedash a bit slower with the yield sign (0.12 -> 0.15) and stop sign (0.12 -> 0.13); waveland friction with the shovel is unchanged.

A few changes to some movement stats to make weight a little more of a factor in matches.

Uppdatering: 10 apr @ 16:10

v1.20

Bair:
- Shotgun hit damage 13 -> 11.
- Late body hit BKB 7 -> 6.

Uspecial 1 (Jetpack):
- Jetpack fuel no longer refills when Employee gets hit; he must now either be on the ground or wall jump to get it back.
- Fuel refill rate lowered; time it takes for Jetpack to refill completely from empty: 120 frames -> 150 frames.

Dspecial (Scan / Sell):
~ Fixed a bug where a thrown scrap projectile would duplicate if it touched the Company Counter the same frame Employee got hit.

Uppdatering: 6 mar @ 23:26

v1.19

hotfixes

- fixed debug thing i accidentally left on that made all your scrap whoopie cushions, oops
- fixed shading on Bracken alt