Stranded: Alien Dawn
Enemies Evolve!
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Обновление: 25 сен в 16:43
автор: Ark Builder

Version 4.06-138

4.6.3 Minor Bugfixes

Hotfix: Removed PXR organs from mod

1. Unchecking the Pregancy Cap aoverrride will now be respected.

2. Added a default number in case variables are stored improperly

Please see the git in the mod description for open bugs, and even submit your own
Feedback is always welcome to fine tune the balance of things!

Обновление: 25 сен в 15:45
автор: Ark Builder

Version 4.06-137

4.6.2 Minor Bugfixes

1. Unchecking the Pregancy Cap aoverrride will now be respected.

2. Added a default number in case variables are stored improperly

Please see the git in the mod description for open bugs, and even submit your own
Feedback is always welcome to fine tune the balance of things!

Обновление: 21 сен в 11:38
автор: Ark Builder

Version 4.06-136

4.6.1 Minor Bugfixes

1. Nerf: Grenade drop rates of all robot enemies. Now will either drop 2-3, 1, or no grenades based on difficulty

2. Bugfix: The following passive tames are now able to breed between different tiers of units:
Gujo, Ulfen, Noth, Draka, Shogu, Camel

3. Bugfix: The following animals have had their M:F ratio edited:
Noth Male chance 20% -> 40%
Shogu Male chance 20% -> 40%

4. Bugfix: Higher Tier Shrieker now properly generate Carbon Nanotubes when tamed (Not stone)

5. New Mechanic: Tamed creatures will now only produce resources when you have less than 300 of it's produced resource.
When a tamed creature is stopped from producing stone/carbon/manure, it will receive a health condition ("Constipated").
This will grant happiness and health regen, to not punish a player for hoarding (too much)
**NOTE: this change is due to the incidental implications of having large herds too fend off attacks.
The attacks will become more powerful over time, because the resources generated by your tames do increase the attack strength.

6. UI QoL: Robot enemies that use charges (High Tier Copters, Demo Variants, & APC Variants) now have in their overview tab a progress bar showing how many charges they have. This is for you to better assess their threat.

7. Refactor: The options & behavior of the Pregnancy Quota mod have been ported to this mod.
In addition there is a new mod option to call out if this mods "normal" carrying capacity (Based on max attackers and species) is to be used or your manual overrides.


8. Rebalance: The math determining the "default" tame quota has been refactored. Before the bigger your base, the higher your quota got.
But now it is <em>solely</em> based on the species and your max attacker option.
By default with 150 attackers allowed at once, quotas range from 13 (The non-pack animals like Junos, Shogu, & Noth) to 31 (The pack animals like Shriekers, Ulfen, & Draka).
With the minimum 100 attackers allowed, the quotas range from 8 to 20.
With the maximum 300 attackers allowed, the quotas range from 25 to 62.


Please see the git in the mod description for open bugs, and even submit your own
Feedback is always welcome to fine tune the balance of things!

Обновление: 13 сен в 14:01
автор: Ark Builder

Version 4.06-127

4.6 Major Refactor in preparation of repaired Nests Awaken Mod

1. QoL for me: See title, only behavior lost is the 5% chance of a higher evolved enemy if a player is close to evolving their enemies.

2. Bugfix: T4 Juno now breeds into T5 Junos

3. Bugfix: Removed print statements

4. Change: Default combat mode set to complex

Please see the git in the mod description for open bugs, and even submit your own
Feedback is always welcome to fine tune the balance of things!

Обновление: 20 июл в 20:37
автор: Ark Builder

Revert refactor of central table, that broke too many things

Обновление: 19 июл в 13:50
автор: Ark Builder

Version 4.05-116

4.5.2.1 Hotfix of a minor fixes

1. Bugfix: Resolved issue when starting the game with this loading this mod loaded

2. QoL: Reduced complexity of code to improve upgrade calculations.
Added multiple breaks to avoid infinite loops.
Edited evo table to be easier to reference.

3. Bugfix: Lowest tier of cannons are now the starting tier of cannons in robot attacks.
(Changed all instances of robot attacks that send cannons now try and send the lowest tier of cannons)

4. Bugfix: T4 Juno now breeds into T5 Junos

5. QoL: All print statements can be toggled on by typing 'ILU_Logging=true' after pressing enter.
(Mainly for me to debug without gumming up your actual games)
All print statements moved to ModLog statements, so they are included in the games log file for easier troubleshooting.

Please see the git in the mod description for open bugs, and even submit your own
Feedback is always welcome to fine tune the balance of things!

Обновление: 18 июл в 2:45
автор: Ark Builder

Version 4.05-115

4.5.2 minor fixes

1. QoL: Reduced complexity of code to improve upgrade calculations.
Added multiple breaks to avoid infinite loops.
Edited evo table to be easier to reference.

2. Bugfix: Lowest tier of cannons are now the starting tier of cannons in robot attacks.
(Changed all instances of robot attacks that send cannons now try and send the lowest tier of cannons)

3. Bugfix: T4 Juno now breeds into T5 Junos

4. QoL: All print statements can be toggled on by typing 'ILU_Logging=true' after pressing enter.
(Mainly for me to debug without gumming up your actual games)
All print statements moved to ModLog statements, so they are included in the games log file for easier troubleshooting.

Please see the git in the mod description for open bugs, and even submit your own
Feedback is always welcome to fine tune the balance of things!

Обновление: 12 июн в 10:34
автор: Ark Builder

Version 4.05-114

4.5.1.1 Hotfix

1. Added counter to while loop to prevent infinite loops while a cleaner solution of code is developed.

Please see the git in the mod description for open bugs, and even submit your own
Feedback is always welcome to fine tune the balance of things!

Обновление: 10 мая в 17:51
автор: Ark Builder

Version 4.05-113

4.5.1 General Touch-up

1. Bugfix: Modified Shrieker/Scissorhands nesting evo's to align with upcoming mod.

2. Bugfix: Typo fixed in Shrieker T4 research

Please see the git in the mod description for open bugs, and even submit your own
Feedback is always welcome to fine tune the balance of things!

Обновление: 2 мая в 5:12
автор: Ark Builder

Version 4.05-111

4.5 General Touchup / Giving TLC to this mod after a big PXR update

1. QoL: Moved all non-robot evolved forms into their own special group, so map creation does not include them in the initial map spawns.

2. Bugfix: Demolition robot variants added to evolution table (And should now upgrade in games as expected)

3. New Content: Weaker Cannon Crawler variant added, and will be used first.
3a. It has a very low cost to summon, so it should take a while to evolve it.
3b. All other Cannon variants cost more to spawn, meaning there will be less in attack waves that have them

4. Bugfix: Venomous Raptors now use the correct reproduction group, and their newborns are now Entombed Tecatli.

5. QoL/Player Nerf: All robot loot tables have been edited.
5a. Scrap metal and metal alloys drop chances increased.
5b. Decrease drop chance of electronics (and resources better than electronics).
5c. Crawlers now have a chance to drop Mech Cores and Fabricator Matrix

6. Humanoid Robot weapon drop chance reduced from 50% -> 15%

Please see the git in the mod description for open bugs, and even submit your own
Feedback is always welcome to fine tune the balance of things!