Stranded: Alien Dawn

Stranded: Alien Dawn

Enemies Evolve!
Ergebnisse 31–40 von 51
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Update: 28. Nov. 2024 um 18:53

Version 3.00-045

3.0 Originally meant as a "Clean up, Clean up, Everybody Everywhere!" small patch....
But here we are, with some major changes

#1 Bugfix: Cleaned up mistype in an overridden base game attack.
(Caused the base game single attack events to not spawn mobs)

#2 Bugfix: Removed remnants of PX
(Organs, Health Conditions, etc...)

#3 Bugfix: Cleaned up mod Lua upgrade code
(Caused infinite loops if all species in an attack where fully upgraded)

#3 Buff (To players): Deathfly Nerfs:
- no longer knocks back
- crit chance nerfed to be negligible amount
(meaning less likely to inflict bleeds)

#4 Backwards Incompatible Change: Baby Raptors have officially been removed from mod; they are near useless as both a tame and enemy

#5 Major Change: Junos, Shriekers, Scissorhands, Tecatli, & Dogs are now:
- Lower chance to tame at higher tiers
(This is in addition to a prior buff to their pacification resistance)
- MUCH higher chance to tame at lower tiers
(Due to lower tier allied tames getting outscaled rapidly)
- MUCH faster to reproduce & grow
(Halved base pregnancy time, base pregnancy chance x9)
(final form pregnancy & growth time is now 48 hours)
- MUCH less food eaten daily (Final Forms take base game amount of food)
- Are immediately draft-able (After taming / birth their combat is lvl 5)
- When they reproduce, their child is a tier higher
(This lets you possibly achieve final form allied insects before you are attacked by them)
-- Note 1 Tecatli are slower to breed/evolve.
-- Note 2 Dogs are especially difficult to bring back to humanities side
-- Note 3 Shriekers at higher tiers no longer have a male/female variant

<color TextEmphasis>Dev note clarifying why these changes exist:</color>
With these changes (And other things in this mod)
- Flamethrowers and AoEs are weaker with this mod
(Due to reduced wave size, and insect resistances)
- Tames are now "cheaper" by being faster to make
- Tames need to eat less food making them cheaper resource wise.
- Are <color TextEmphasis>NOT</color> used to calculate colony strength.
(Meaning attacks will not be any stronger because you have 50 tamed Final Form Shriekers)

All of this combined changes the incentive structure and cost/benefit of capturing & training tames for defense.

Update: 28. Nov. 2024 um 18:42

Version 3.00-044

3.0 Originally meant as a "Clean up, Clean up, Everybody Everywhere!" small patch....
But here we are, with some major changes

#1 Bugfix: Cleaned up mistype in an overridden base game attack.
(Caused the base game single attack events to not spawn mobs)

#2 Bugfix: Removed remnants of PX
(Organs, Health Conditions, etc...)

#3 Bugfix: Cleaned up mod Lua upgrade code
(Caused infinite loops if all species in an attack where fully upgraded)

#3 Buff (To players): Deathfly Nerfs:
- no longer knocks back
- crit chance nerfed to be negligible amount
(meaning less likely to inflict bleeds)

#4 Backwards Incompatible Change: Baby Raptors have officially been removed from mod; they are near useless as both a tame and enemy

#5 Major Change: Junos, Shriekers, Scissorhands, Tecatli, & Dogs are now:
- Lower chance to tame at higher tiers
(This is in addition to a prior buff to their pacification resistance)
- MUCH higher chance to tame at lower tiers
(Due to lower tier allied tames getting outscaled rapidly)
- MUCH faster to reproduce & grow
(Halved base pregnancy time, base pregnancy chance x9)
(final form pregnancy & growth time is now 48 hours)
- MUCH less food eaten daily (Final Forms take base game amount of food)
- Are immediately draft-able (After taming / birth their combat is lvl 5)
- When they reproduce, their child is a tier higher
(This lets you possibly achieve final form allied insects before you are attacked by them)
-- Note 1 Tecatli are slower to breed/evolve.
-- Note 2 Dogs are especially difficult to bring back to humanities side
-- Note 3 Shriekers at higher tiers no longer have a male/female variant

<color TextEmphasis>Dev note clarifying why these changes exist:</color>
With these changes (And other things in this mod)
- Flamethrowers and AoEs are weaker with this mod
(Due to reduced wave size, and insect resistances)
- Tames are now "cheaper" by being faster to make
- Tames need to eat less food making them cheaper resource wise.
- Are <color TextEmphasis>NOT</color> used to calculate colony strength.
(Meaning attacks will not be any stronger because you have 50 tamed Final Form Shriekers)

All of this combined changes the incentive structure and cost/benefit of capturing & training tames for defense.

Update: 17. Nov. 2024 um 19:10

Version 2.02-042

Dragonfly armored variants nerfed
45 -> 20% chance to block any hit

Update: 12. Nov. 2024 um 15:37

Version 2.02-041

<em> Minor Update</em>
Added toxic turret so gas weak enemies can be better defended against

Bugfix: Disabled higher level human-specific debuffs applying to insects
Now they will receive "common" ailments instead when the game tries to give them an incorrect debuff
(Uncommon crash caused by Tecatli/Glutchs attacking tamed animals)

Update: 8. Nov. 2024 um 13:20

Version 2.01-039

<em> MAJOR UPDATE</em>
(2.1 fixes some bugs in the attacks found during internal testing)
1. All observations have text clearly stating the damage types they deal.
1a.All upgraded insects have in their click-UI what damage they deal.

2. All animals actually got their pacification resistances based on tier now

3. Damage Changes:
3a. Skarabei start with pure blunt damage, explosion on death is pure gas
3aa. Mutated Skarabei weapons deal Blunt and Gas
3b. All Glutch still deal pure Gas
3c. Dragonfly (And evolutions) deal pure energy damage.
3d. Tecatli's deal Energy & Gas
3e. Scissorhands will always deal Piercing
3f. Juno's will always deal Blunt
3g, Shriekers deal Pierce and Blunt
4. Dogs are a new possible attacker and can appear in attacks!
-- They are a rarer spawn, only as a supportive unit
-- They deal Peircing & Energy

5. All animals have been given a stern talking to about getting distracted, and are no longer hostile to <em>everything</em>.
Expect attack waves to coordinate more and hit your defenses at the same time.

Update: 8. Nov. 2024 um 9:31

Version 2.00-038

<em> MAJOR UPDATE</em>
1. All observations have text clearly stating the damage types they deal.
1a.All upgraded insects have in their click-UI what damage they deal.

2. All animals actually got their pacification resistances based on tier now

3. Damage Changes:
3a. Skarabei start with pure blunt damage, explosion on death is pure gas
3aa. Mutated Skarabei weapons deal Blunt and Gas
3b. All Glutch still deal pure Gas
3c. Dragonfly (And evolutions) deal pure energy damage.
3d. Tecatli's deal Energy & Gas
3e. Scissorhands will always deal Piercing
3f. Juno's will always deal Blunt
3g, Shriekers deal Pierce and Blunt
4. Dogs are a new possible attacker and can appear in attacks!
-- They are a rarer spawn, only as a supportive unit
-- They deal Peircing & Energy

5. All animals have been given a stern talking to about getting distracted, and are no longer hostile to <em>everything</em>.
Expect attack waves to coordinate more and hit your defenses at the same time.

Update: 6. Nov. 2024 um 5:34

Version 1.06-034

Upgraded Skarabei's cost more for the game to spawn
(It takes more progress to spawn the same amount)

Update: 31. Okt. 2024 um 7:25

Version 1.05-032

bugfix:
Removed errant print statement trying to print something that didn't exist

Update: 30. Okt. 2024 um 15:57

Version 1.04-031

bugfix:
Glutches that <redacted> now uniformly have suffix "Stitches"
As compared to some having Stiches, others called Stitches
PX tried to call one by Stitches that went by Stiche, causing crashes.

Update: 29. Okt. 2024 um 3:24

Version 1.04-030

bugfix:
Tecatli's now use Tecatli's attacks instead of Gujo's weapons.